New Fallout 4 video explains how companions work | PCGamesN

New Fallout 4 video explains how companions work


The barrage of Fallout 4 information continues with this latest video from the stage at E3. This one is all about your companions.

In the last video we went behind the scenes and saw how Dogmeat's animations came from a real dog, but this one explains how your canine companion will actually function in the game. 

First off, Dogmeat can't die. Well, that's what game director Todd Howard says, but if you listen really closely it sounds like he could die. It depends on the circumstances. 

Any companion who is locked in and travelling with you can't die. They're essentially invincible in this state - they can only be downed, but you can revive them with a stimpack. That's what he says, so I assume that means perhaps they can die when they're not with you.

Howard says he didn't want to create a situation where players felt like they had to reload when their companion died, so that was the reasoning behind not letting them croak it when you're travelling together. 

Personally, I think they've just done it so they can kill them off later and make you all cry. 

In other news, despite you dog being called 'Dog' in the trailer, you begin calling him Dogmeat at a later point. Lovely.

Watch the video below:

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Mighty Gaz avatarllubtoille avatarLolssi avatarDurango avatarAnAuldWolf avatar
Lolssi Avatar
2 Years ago

But companions dying is one of the most important aspects in rpg... That is why there are several of them.

Mighty Gaz Avatar
Mighty Gaz(6 hours played)
2 Years ago

did that guy have an invisible supply of helium?

llubtoille Avatar
2 Years ago

If it's to prevent the 'companion disappeared/died, better reload' scenario then a option menu checkbox (along with a friendly fire toggle) might please purists more.

Durango Avatar
Durango(9 days 7 hours played)
2 Years ago

Let's face it, Fallout serie is not RPG games anymore, sadly. It's action-adventure and nothing more.

AnAuldWolf Avatar
2 Years ago

I'm feeling just a little more optimistic about this. Not in the vein of 'this is going to have a bloody great story' or 'I actually have hopes that they'll not only include smartypants deathclaws but even implement them in an intelligent way that extrapolates their society based upon the life and times of actual chameleons through the lens of an imaginative sociologist' but rather 'oh my, their marketing isn't completely idiotic and aimed only at male extraverts with one-dimensional power fantasies this time around.'

So even though the game won't be what I desperately want it to be, it could at least be fun to play. It's got a bit of Human Revolution about the marketing, which implies a different sort of audience is intended rather than the usual Skyrim suspects.

I dunno, man. I guess being followed around by a doofy Mr. Handy who doesn't realise that I am also a robot is a plus for me.

I do try to be optimistic. I do.

Please don't 'more of the same for people with very basic power fantasies' it again this time around. Just be a little bit inventive and fringe. A little bit. I think it was the 'ermahgerd the player is a robot' thing that boosted my expectations.

I'm my own worst enemy, perhaps. I could just be setting myself up for disappointment.

But maybe, maaaaybe... they'll think about people like me. Doo doo... doo doo... doo doooo~...