Far Cry 5 continues the series’s rich tradition of taking a bunch of genres and blending them up into an delicious sauce of mechanics and systems with its returning perks tree. Far Cry 5 perks let you grow your rookie cop into bona fide killer of cultists. There are five distinct trees to grind through: Survivalist, Renegade, Assassin, Prepper, and Leader – it is up to you whether you want a well-rounded character with a small selection of Far Cry 5 perks from each section, or a focussed character who excels in one field, like traversal or equipment hoarding.
Yet to pick up Ubi’s latest open world title? Check out our Far Cry 5 review.
To help you start planning out your character build, we have pooled together every Far Cry 5 perk with its cost in Perk Points and what benefit the skill bestows on you. We also have a quick section on how you can earn Far Cry 5 perks. Here goes…
How to earn Far Cry 5 perks
In Far Cry 5 you earn Perk Points in order to unlock new skills. These are rewarded through challenges that are divided into four categories: Assault, World, Guns For Hire, and Hunting. Different challenges offer different amount of Perk Points depending on their intended difficulty and you can track your progress in each challenge in the in-game menu.
Far Cry 5 perks Survivalist
Human Fish
Cost: 1
You can swim faster and hold your breath underwater longer. Also works in Arcade.
Fisher King
Cost: 4
Fish will tire more quickly. Also unlocks new types of flies in the Fishing Rod slot of the utility wheel for catching heavier fish.
Repair Torch
Cost: 5
The Repair Torch is added to your utility wheel. Use it to open safes or to repair vehicles.
King of the Jungle
Cost: 6
Reduced animal attack damage. Predators (except Judges) prioritize nearby enemies over you. Prey animals flee less from you. Also works in Arcade.
Black Market
Cost: 6
Craftable remote explosives, proximity explosive, molotovs, pipe bombs, sticky upgrades and special ammo are now available to buy at all shops.
Harvest Master
Cost: 8
Double your reward from plants and animals.
Health Boost 1
Cost: 6
Your maximum health is increased to 150%.
Health Boost 2
Cost: 7
Your maximum health is increased to 200%.
Health Boost 3
Cost: 8
Your maximum health is increased to 250%.
Health Boost 4
Cost: 9
Your maximum health is increased to 300%.
Far Cry 5 perks Renegade
Parachute
Cost: 1
Unlocks the parachute. Deploy it by holding Space while you are falling.
Wingsuit
Cost: 4
Unlocks the wingsuit. Use it by pressing Shift and switch between parachute and wingsuit in mid-flight allowing you to cover more distance.
Airdrop
Cost: 10
Unlocks the option to arrive by air drop when you fast travel to a location.
Vehicle Buster
Cost: 7
Bullets will do more damage to vehicles. Works best with armor piercing ammo. So let ‘em have it! Also works in Arcade.
Weapons Pro
Cost: 6
Reload, aim, and switch SMGs and shotguns faster. Sway and bullet spread are reduced. Also works in Arcade.
Heavy Weapons Mastery
Cost: 6
Reload, aim, and switch LMGs, launchers and the flamethrower faster. Sway and bullet spread are reduced. Also works in Arcade.
Auto Repair
Cost: 6
All vehicles you drive will automatically repair themselves. Also works in Arcade.
Rifle Mastery
Cost: 7
Reload, aim, and switch rifles and sniper rifles faster. Sway and bullet spread are reduced. Also works in Arcade.
Saboteur
Cost: 7
Approach a vehicle’s hood and hold E to set it on fire and make it explode 10 seconds later. Also works in Arcade.
Booby trap
Cost: 7
Approach a vehicle’s hood and hold Ctrl to make it explode on the next collision. Also works in Arcade.
Far Cry 5 perks Assassin
Grapple
Cost: 1
Unlocks the grapple tool. Find grapple spots in the world and use LMB and RMB to climb up and down quickly.
Nimble Fingers
Cost: 4
It is now quicker to craft items, sabotage or booby trap vehicles, disable alarms, and open safes. Also works in Arcade.
Sneaky Sprint
Cost: 4
Move much faster while still staying crouched. Also works in Arcade.
Master Blaster
Cost: 5
The amount of components needed to craft remote and proximity explosives is reduced by 50%.
Takedown Mastery
Cost: 6
Unlocks chain, melee throw, and sidearm takedowns. Takedown range increased.
Primal Mastery
Cost: 6
You can reload, aim, and switch bows and slingshots faster. Also works in Arcade.
Close Combat Mastery
Cost: 6
Melee weapons are more sturdy. Reload, aim, and switch handguns and melee weapons faster. Sway and bullet spread are reduced. Also works in Arcade.
Locksmith
Cost: 6
Stealthily lockpick safes and doors that do not require a key card with E.
Throwback
Cost: 7
Throwback incoming projectiles like grenades or dynamite when you see MMB. Also works in Arcade.
Ghost
Cost: 7
You make less noise walking, sprinting, and landing. Falling damage is reduced. Also works in Arcade.
Far Cry 5 perks Prepper
Close Combat Gear Bag
Cost: 1
Carry more handguns ammo and melee weapons. Also works in Arcade.
Journey Pack
Cost: 7
Carry more items in your inventory, including up to 5 medkits. Also works in Arcade.
Tactical Ammo Bag
Cost: 8
Carry more SMG and shotgun ammo. Also works in Arcade.
Quiver
Cost: 8
Carry more normal, incendiary, and explosive arrows. Also works in Arcade.
Rifle Ammo Bag
Cost: 9
Carry more rifle and .50cal ammo. Also works in Arcade.
Throwables Bag
Cost: 9
Carry more explosive, throwing knives, and bait. Also works in Arcade.
Special Ammo Bag
Cost: 9
Carry more armor piercing, incendiary ammo, and special rocket launcher ammo. Also works in Arcade.
Heavy Ammo Bag
Cost: 9
Carry more LMG, flamethrower, rocket launcher, and grenade launcher ammo. Also works in Arcade.
Additional Holster
Cost: 8
Carry a 3rd weapon of any type in your weapon wheel.
Weapons collector
Cost: 9
Carry a 4th weapon of any type in your weapon wheel.
Far Cry 5 perks Leader
Boomer
Cost: 4
Condition: Help Boomer at the Rae-Rae’s Pumpkin Farm in Holland Valley to unlock it as a Fang For Hire.
Boomer returns faster after being injured.
Sharky
Cost: 4
Condition: Help Sharky at the Moonflower Trailer Park in Henbane River to unlock him as a Gun For Hire.
Sharky returns faster after being injured.
Peaches
Cost: 4
Condition: Help Mable at the Peaches Taxidermy in Henbane River to unlock Peaches as a Fang For Hire.
Peaches returns faster after being injured.
Jess
Cost: 4
Condition: Help Jess at the Baron Lumber Mill in Whitetail Mountains to unlock her as a Gun For Hire.
Jess returns faster after being injured.
Grace
Cost: 4
Condition: Help Grace at the Lamb Of God Church in Holland Valleyto unlock her as a Gun For Hire.
Grace returns faster after being injured.
Hurk
Cost: 4
Condition: Help Hurk at the Fort Drubman in Whitetail Mountains to unlock him as a Gun For Hire.
Hurk returns faster after being injured.
Nick Rye
Cost: 4
Condition: Help Nick at the Rye’s And Son Aviation in Holland Valley to unlock him as a Gun For Hire.
Nick Rye returns faster after being injured.
Adelaide
Cost: 4
Condition: Help Adelaide at the Drubman Marina in Henbane River to unlock her as a Gun For Hire.
Adelaide returns faster after being injured.
Cheeseburger
Cost: 4
Condition: Help Wade at the F.A.N.G Center in Whitetail Mountains to unlock Cheeseburger as a Fang For Hire.
Cheeseburger returns faster after being injured.
Leadership
Cost: 6
Condition: 0/3 Unique specialist hired.
Unlock an additional slot in your squad to let you play with two Guns For Hire in single player.