Update June 5, 2017: For Honor's player count still hasn't recovered since March this year. In fact, it's dropped even further. Now 95% of its playerbase have wandered off to other things, like some kind of game-playing ronin.
It's not out of the ordinary for player counts to gradually drop off, but they generally rise back up again as new content arrives. For Honor got two new heroes just last month, yet its player count is the lowest it's been.
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News of the drop off comes via analytics site Githyp, who report that the fighter is now peaking at 3.4k players, compared to the 71k high of the beta.
The aforementioned Shadow and Might update saw the game's players-per-hour jump to 4.7k, but now it's hovering around the same number it was before the update: 2.2k players-per-hour.
A similar thing happened with Rainbow Six Siege, but that's maintained a healthy community thanks to consistent updates from Ubisoft. Perhaps they can bring this weary warrior back to life too.
Original Story March 7, 2017: For Honor’s launch was plagued by connection issues. A great multiplayer game scuppered by technical hiccups. It’s a huge shame, and could well be a factor in why its player count has seen such a huge drop-off since release.
Of course, it’s normal for players to leave a game behind after a little honeymoon period, but online games like this usually keep hold of their players a little longer.
For Honor’s launch registered an average of 39k players per hour on Steam. After a week, that number was down to 21k. Now it’s down to 15k, so the number has dropped by 62%. As Githyp report, Uplay saw a similar drop.
This drop might not be down to the game’s quality or technical issues, mind you. We’ve had a stupidly busy 2017 for new releases. We’re two months into the year, and already we’ve had a wealth of great videogames.
A similar thing happened with The Division, but Ubisoft managed to coax players back with strong post-launch content and frequent updates.