Dishonourable discharge: For Honor's player count drops by more than half on Steam

Nvidia For Honor

For Honor’s launch was plagued by connection issues. A great multiplayer game scuppered by technical hiccups. It’s a huge shame, and could well be a factor in why its player count has seen such a huge drop-off since release.

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Of course, it’s normal for players to leave a game behind after a little honeymoon period, but online games like this usually keep hold of their players a little longer. 

For Honor’s launch registered an average of 39k players per hour on Steam. After a week, that number was down to 21k. Now it’s down to 15k, so the number has dropped by 62%. As Githyp report, Uplay saw a similar drop. 

This drop might not be down to the game’s quality or technical issues, mind you. We’ve had a stupidly busy 2017 for new releases. We’re two months into the year, and already we’ve had a wealth of great videogames. 

A similar thing happened with The Division, but Ubisoft managed to coax players back with strong post-launch content and frequent updates. 

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callumjsim avatarQDP2 avatarDaniel Mtanous - USA avatarWoodyPlaysGames avatarlazzarocks avatar
callumjsim Avatar
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callumjsim(1 day 8 hours played)
2 Months ago

It's the quality. It's a simple pick up and play game, however connection issues are terrible and matchmaking is a joke noobs are just getting smashed against guys with lvl 108 gear and that's when the game is playable. A good stable system would have made this game a mainstay in this year's game collection, instead however it'll fade.

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callumjsim Avatar
24
callumjsim(1 day 8 hours played)
2 Months ago

Also Rainbow, although a great game is still fairly difficult for a new player to get into. It becomes almost impenetrable because of the general skill level

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QDP2 Avatar
673
2 Months ago

People in Beta felt the problems. Ubisoft returned insisting they had solutions to the problems by release. Majority of beta players (myself included) remained skeptical, and rightly so.

For Honor is another example of how Ubisoft believes they know better than the people they are trying to take money from. Maybe if they took a look at how Blizzard handled Overwatch (increasing server tick-rates, generally improving the game based on players requests), they would have a semi-decent fanbase.

At the moment I'll only question playing Ubi's single player games. Even then I'll wait for news on the PC port quality and game reviews.

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Daniel Mtanous - USA Avatar
92
2 Months ago

will never trust Ubisoft after The Division.

If you must buy from them make sure it is available offline and has all the content because I'm not going to keep paying more than $60 for 1/6th of the content and then have to grind ON THE INTERNET for the rest of the 5/6th that I payed MY MONEY with.

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WoodyPlaysGames Avatar
1
2 Months ago

IMHO, the last game(s) Ubisoft did right was the Farcry series. Unfortunately rumor is they are about to redirect focus of that series to be solely multiplayer as well. I just don't trust Ubisoft anymore. They always seem to have great ideas, but they just can't execute well because they cut corners and don't cater to the fans. It's gonna ruin them one day. I haven't seen a game from them in years that was worth spending full price on from day one.

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lazzarocks Avatar
1
2 Months ago

This happens to literally every game stop doom saying for the sake of views. No game maintains the release player base after 2 weeks to a month. The game is early doors for something which could be competitively very good. It will get tweaked just like Rainbow six.

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