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First Gears of War 4 DLC multiplayer maps arriving with weapons balance patch

Gears of War 4 Drydock

Two of Gears of War’s most popular Legacy Maps will be making their debut in the game’s fourth instalment next week as Drydock and Checkout are the first DLC multiplayer arenas to arrive in a title update.

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The maps, both from Gears of War 3 with Checkout making an extra appearance in Judgment, will be added to the game from November 1 for season pass holders and enter public playlists from November 8.

Cole’s hometown supermarket in Checkout is now overgrown with plantlife giving it that lovely 2016 aesthetic that we’re so fond of in our post-apocalyptic future, while Drydock seems fairly similar to the shipyard from Gears 3, though maybe a bit more dilapidated.

On top of the new maps, a patch will balance the Lancer and Gnasher weapons to “smooth out the damage falloff to provide a more consistent feel, without sacrificing skill.”

There’s also a ton of fixes and other improvements to the game which should arrive for all parties on November 1 regardless of whether you have the season pass or not. You can see them all below:

Gears of War 4 weapon changes


  • Very short range damage has been slightly reduced.


  • Very short range damage slightly reduced.

  • Short range damage slightly increased.

  • Active damage boost ratio slightly increased to offset damage reduction.

  • Stopping power completely removed.


  • Body damage significantly reduced.

  • Headshot damage slightly reduced.

  • Active reload cooldown increased by 2 seconds.

Fixed an issue where Escalation weapon respawn timers would sometimes not be consistent

  • All secondary weapons (minus the Longshot) are at 60s respawns.

  • The Longshot, Shock and Incendiary grenades are at 90s respawns.

  • All power weapons are at 120s respawns.

Gears of War 4 changelist for Windows 10

Make sure to update your Windows OS to Build 14393.222 or later for the game to update. You will not be able to get the update and online games will stop working if this is not done.

  • Execute and Point of Interest keys can now have the same key binding on Windows 10.

  • Windows 10 version now displays the version number on main menu.

  • Users can now rebind Spectator Mode controls on Windows 10.

  • Abnormalities to the UI on high resolution displays have been addressed.

  • Mouse and Keyboard users can now switch weapons during countdown at the beginning of the round.

  • Windows 10 players can now have true offline LAN lobbies.

  • Average FPS has been now incorporated to the benchmark screen on Windows 10.

  • Added in game language selection.

  • Roadie run turn rate on Windows 10 is now a consistent rate instead of reduced when holding the forward key.

  • Pickup and drop fortifications has been moved to the “Q”/Mark Target key bind instead of “C”/Point of Interest on Windows 10.

Gears of War 4 gameplay changes

  • Team Reviving with players on turrets no longer causes stacking skills in Horde.

  • At times the gnasher would fire rounds that would not register or expend ammo despite audio and visual FX. This has been addressed.

  • Ammo crates would sometimes not appear in TacCom in Horde. This has been corrected.

  • Players who get a kill right after you die in Dodgeball will now be able to count toward a respawn for your team including yourself.

  • Escalation will now display COG/SWARM DOMINATION when a victory was made from a Domination.

  • The EMBAR at times could continuously be used in Arms Race after your team has switched to the next weapon. This has been addressed.

  • Bonus supply crates will now fall in accessible areas even when the Fabricator is placed along walls.

  • Users will no longer receive objectives in bounties by killing meat shields.

  • Leader in Guardian will now always be rewarded to the user who killed the prior rounds Leader.

  • Players should now be able to pick up all power drops in Horde.

  • Players will no longer appear invisible if they are saved from a Snatcher.

  • Players can no longer roadie run before countdown.

  • Bots will be a bit more difficult in Social Versus backfilling

  • Shock grenades will no longer auto refill after each Horde wave.

  • Addressed an issue that sometimes allowed for Horde private matches to not start up.

  • Fixed an issue in which flying enemies could drop power on high ground areas that were inaccessible by the player.

  • Addressed an issue where players would sometimes not be able to play co-op campaign with another friend.

  • Removed score from repairing in Horde.

  • Fixed a few bounties not awarding proper XP values

  • Fixed an issue where players could push other players out of bounds on Lift.

  • PC and Xbox One can now play cross play on LAN.

  • Added Iberian Spanish in-game and cinematic voice over