A host of PC-only settings for graphical bells and whistles will come with Gears of War 4’s simultaneous Xbox One and Windows 10 launch later this year.
To see what else we’re excited for on the horizon, check out the PC games still to be released in 2016.
The first game to benefit from Microsoft’s Xbox Play Anywhere initiative will allow players to cross-buy and cross-play Gears 4 on either device, but the PC version will be able to make use of a potentially huge power gap.
In an incrediblyin-depth interview with Digital Foundry(which you can read through all you want if you’re the sort to salivate over the technical side of games development) The Coalition’s technical director Mike Rayner explains the benefits of Gears on PC.
“Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one,” Rayner told DF. “With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. Single-player will not be locked to 30fps on PC.”
On top of that good news is that of 28 different settings for advanced graphical tuning so you can target that magical 60fps on your own computer.
PC’s version will also include a benchmarking tool to help out with that, as well as offering higher resolution textures with up to 4K supported for certain groups.
Dynamic resolution support should also help ultra-wide monitors keep up to speed while dynamic scaling will give an extra boost in performance while super-sampling for super crisp images outside of combat and high volume scenes.
Gears of War 4 should be out October 11 this year with another beta planned for before then.