Microsoft have seen a few Xbox One exclusives onto PC over the past year or so, but none have been as important as Gears of War 4, a flagship sequel to a beloved series. Luckily, developers The Coalition are saying all the right things about the port, which apparently has 28 different settings available currently.
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Gears of War 4, the first of Microsoft’s upcoming ‘Play Anywhere’ titles, will allow you to carry on your save between Xbox One and PC, but that doesn’t mean the two versions will be exactly the same.
“Our focus on PC is to deliver a highly optimised, customisable experience first and foremost,” technical director Mike Rayner tells Eurogamer. “Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one.
“With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher frame rates. Single-player will not be locked to 30fps on PC.”
On top of that, there’s dynamic resolution support, increased texture resolution, benchmarking, full keyboard and mouse input remapping and a comprehensive list of video settings.
“Today we sit at 28 different settings and we’re thinking of ways to add more for people to really have full control,” Rayner continues. “Along with more settings, we’re putting extra time into making it clear what impact a setting will have on GPU/CPU/VRAM so there is a clear correlation between a setting change and its performance impact.”