Gears of War: Ultimate Edition has just been patched on PC, with the game taking advantage of some of the new features of Microsoft’s Universal Windows Platform.
If teaming up to tackle the locust horde is your thing, perhaps you’ll enjoy our list of PC’s best co-op games.
Microsoft announced some cool changes to the UWP the other day, and it makes sense for them to start rolling out in a first-party title like Gears of War.
The new Gears of War: Ultimate Edition update allows players to alter the frame rate limit and toggle off v-sync. Additionally, the update adds an anisotropic filtering setting to the video options and fixes a bug that caused post-processing effects to vanish in certain circumstances.
The full patch notes for update five are below:
- Added v-sync toggle to video options. Toggle “off” to not be limited by your monitors refresh rate. Note: This requires an OS update that can be found here.
- Added frame rate limit selector to video options. Use to reduce your frame rate if you are getting too much tearing, or choose unlimited to let the game render as fast as possible. Note: This option is best used with v-sync off. With v-sync on, it will force the game onto a refresh interval (render every refresh, every second refresh, etc).
- Added anisotropic filtering setting to video options.
- Added FPS counter toggle to video options.
- Fixed a bug where post processing could become disabled.
- Fixed a bug where PSO’s could be created on the fly instead of read from the cache, causing hitches.