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Grand Theft Auto V’s first-person mode is real and looks great

Grand Theft Auto V first-person mode

Rockstar has confirmed the rumoured first-person mode for Grand Theft Auto V today, which a cached Rockstar support page alluded to last month. If the thought of spending 50 or so hours staring at Trevor, Michael and Franklin’s bottoms – to be fair, they are lovely bottoms – is just too much for you, you’ll no longer have to worry. You’ll be able to play through the game while staring out of their eyes. 

“It’s a very intense, in-your-face experience… literally,” Rob Nelson, the animation director on GTA V told IGN. “Obviously, we felt like one of the most compelling things you could do to make an experience people have had before feel different was the new first-person mode.”

From flying helicopters to riddling enemies with bullets, you’ll be able to do it all from the new perspective. And there are little touches here and there that knock the immersion up a notch, like helmets restricting your view a little.

And this extra viewpoint has meant that Rockstar’s had to add more animations while increasing the fidelity of the guns.

“There’s stuff that just doesn’t exist in third-person: the weapon recoil, the reloads, the weapon switching. All of the weapons have been up-rezzed and animated properly, so the shells come out the right way and have the right muzzle flashes. I think we created 3,000 animations on weapons alone.”

After finishing the game on PS3, I wasn’t sure if I’d take it for another spin on PC. I don’t even know if my PC will be up to snuff. But this is nudging me closer–it’s something I think I need to have.

You can take a gander at a video of the first-person shenanigans here.