Turns out that Half-Life’s AI had a sense of smell | PCGamesN

Turns out that Half-Life’s AI had a sense of smell

Subscribe to PCGamesN on YouTube

The original Half-Life’s AI seems pretty quaint nearly 20 years later, but it was a revolution at the time. Even now, people are still digging up new details on how it all works. Now we even know that smell plays a role in the game.

Details like this are one of the reasons Half-Life is among the best FPS games on PC.

This revelation comes via YouTuber MarphitimusBlackimus, who has broken down the how and what of the smell system. The types of scent are named in code are meat, carcass, and garbage, but the latter seems to have gone unused. Guards will comment on various odors left by corpses. It seems scientists were intended to make similar comments, but this feature is broken in the final game, so we’ll just have to assume the lab work has ruined their olfactory capabilities.

Creatures can also follow scents, notably including bullsquids, which will follow smells to a source of food even if the food is out of sight. If they’re injured, they’ll ignore food for a time, and they’re even smart enough to stop eating after a meal, investigating food but not eating it when they’re full. (That’s something I still struggle with.)

There’s nothing truly hidden about this, but it’s such a fun little detail to have gone largely unnoticed for nearly 20 years. If you’re looking for a reason to dig back into the original Half-Life, a former Valve designer has just put out a major new mod that looks to be a great reason to dive back in.

Subscribe to PCGamesN on YouTube

Sign in to Commentlogin to comment
Lolssi avatar
Lolssi Avatar
5 Months ago

Memorable AIs in my gaming history. Unreal topped by Half-Life topped by F.E.A.R.

Then we got S.T.A.L.K.E.R. (names of these games...) and that was ten years ago and these days we can usually only dream of AI of that level.