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Hellblade’s first patch squashes bugs and is live now

Hellblade patch

Grim jaunt through the underworld, Hellblade: Senua’s Sacrifice, which launched last week, has received its first patch from developers Ninja Theory. It’s mostly bug fixes, so nothing flashy, but it might be good news if you’ve been having problems. 

We embarked on a little experiment to see if Hellblade actually has permadeath.

Patch 1.01 includes fixes to audio, localisation, combat, photomode, and progress-halting bugs. The main fixes are below:

  • Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
  • Fixed a potential progression stopping bug in Fenrir Cave due to checkpointing after skipping a lit region.
  • Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
  • Fixed collision issues that could allow players to unintentionally exit the game world.
  • Various subtitle localisation fixes across a number of languages.
  • Fixed an issue where key bindings and run toggle were not being saved between game sessions on PC.
  • Fixed an issue where the menu would not load on startup on PC.

And here are all of the PC-specific fixes:

  • Fixed an issue where altering master volume would cause no audio to be played during the intro.
  • Fixed the lack of vibration with the Steam Controller for the Blindness level
  • Fixed an issue where key bindings and run toggle were not being saved between game sessions
  • Fixed an issue where looking around with the mouse during the boat intro was not working.
  • Fixed an issue where Focus was not able to be assigned to another key.
  • Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
  • Fixed an issue where the menu would not load on startup.

Have you encountered any problems in your journey through the underworld?

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