The latest Heroes of the Storm update went live yesterday. Alongside new hero Blaze, 2018’s first major update has brought in significant changes to several of the game’s major systems, which the game’s development team have highlighted.
A developer comment in the patch notes says that the team is “overall happy with the direction of the update,” but there have been “some unintended side effects that we’re hoping to remedy.”
The first of those is the impact of unlimited ammo on structures, which has resulted in pushing mechanics becoming too strong, and “lower game times on nearly all maps.” To counter that, Blizzard are “giving our towers some of their teeth back, which should help teams hold pushes,” as well as tweaking mercenary camps and bosses to reduce early-game pushing power.
Blizzard are also reducing the power of Regeneration Globes, saying “we’re not comfortable with how much they are currently benefiting the team that is ahead while they are pushing into a defending team.”
On top of those changes, there are tweaks to several characters, with major changes to Hanzo, Malfurion, and Garrosh. You can read the Heroes of the Storm 2.0 patch notes here for the full rundown of all of the changes that went live with yesterday’s update.