Homefront: The Revolution suffered multiple delays during development. At one point it was planned to release in 2015, but it was soon pushed back to an early 2016 launch. However, it seems like that extended delay wasn't enough, as publishers Deep Silver say they still feel they released the game too early.
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When Homefront: The Revolution finally released in May this year, it didn't do too well with the critics and was slammed by users for being a bit of a buggy mess. In retrospect, publishers Deep Silver have now admitted that this was down to them pushing for release when it just wasn't ready.
“We have learnt some big lessons from Homefront,” Deep Silver global brand and marketing director Paul Nicholls told MCV. “You can see in the market at the moment, quality is absolutely king and some big IPs have struggling figures at the moment. We learnt a lot of lessons about what to do going forward. Not just the quality of the product, but when we launch as well.”
He went on to say that the team at developers Dambuster "did a fantastic job" and that they continue to do so via post release patches. This, Nicholls says, has "really turned around" the sentiment players have been feeling.
“We’re getting a lot of positive feedback compared to when we launched, so timing was probably the biggest lesson we have learnt there,” he explained.