InSomnia vanished rather quickly after it appeared. The dieselpunk RPG set on a dirty space station, travelling towards an evacuation point for 400 years, had its Kickstarter cancelled by the developers early on due to feedback. They weren’t getting their game across, leaving potential funders unsure about what it was.
But now it’s back with a new trailer and plans for another Kickstarter and Greenlight campaign commencing on June 23rd. Take a gander below.
Beyond the interesting industrial with a spot of art deco aesthetic, the preview trailer is a bit on the dull side, but InSomnia makes some compelling promises.
Developers MONO say that it will feature branching dialogue, puzzles, points of no return and tough decisions. Non-linear quests can be completed alone or with a chums - it’s a solo/co-op RPG, not an MMO - and you can go where you want, when you want, regardless of whether or not you’ll be able to handle it.
In co-op, all players can make decisions and affect the main storyline, which begs the question: how? Old Republic tried to do the same thing, and it ended up being down to a lucky dice roll, which is not particularly compelling way to influence the universe.
We’ll no doubt find out how that’s going to work come the launch of the Kickstarter later this month.