With 15 days left on the clock (a clock that has surpassed its simple hour-totting brethren to climb into the domain of the calendar) Divinity: Original Sin has stormed through its $400,000 target and is running headlong into its stretch goals.
We’ve written about the campaign already, we’ve sat down and played the game, we’ve even interviewed Larian Studios’ founder Swen Vincke, so if you need to know more about the ambitious RPG which mixes turn-based combat with a story laced thickly with consequence-weighted decisions you best watch the Kickstarter pitch:
HAving now hit its target the first stretch goal Larian are aiming for is a new homestead, described as being situated at the Shelter Plane at the End of Time (sounds a little like the Restaurant at the End of the Universe to me). That’s to be unlocked at $500,000.
Here are the rest of the stretch goals:
You have till the 26 April to decide on whether you’d like to back the project. Decisions, decisions.