Prison Architect has broken free onto Early Access; here’s our Prison Architect review.
Introversion are steaming ahead with the development of their management sim, Prison Architect: last week they added a new fog of war system that blanked out parts of the prison that weren’t under observation by guards or CCTV. Though in a response to feedback about the new system, which, in a video update, lead designer Chris Delay recognises makes placing objects “like you’re doing keyhole surgery”, Introversion have released a new version of the system, which removes the problem but still keeps all the functionality of the original release. Taking just over a week to develop it.
Check out the video detailing the updated system below:
I’ve not played Prison Architect since the first alpha version, though it was glorious then, so I can’t comment on how the newer system plays, but it’s a canny solution to the problem. Although, I like Delay’s original approach; by having unobservered areas appear as the building’s rooftop it was as though you, as warden, are literally looking down from a bird’s eye view, with the limitations of your perspective being absolved by viewing you prison through the guards eyes. This new system loses something of that positioning, by giving you godlike x-ray eyes,but solves the coreproblem, so it’s a good thing overall.
Delay breaks down the complete changes to the system on the game’s blog:
= Fog-of-war overhaul in response to community feedback
– Areas hidden by fog-of-war are now rendered in darkened greyscale instead the solid roof effect
– Walls, floors and Static objects under fog-of-war remain visible but greyed out.
– Guards and Cctv now have a longer view range
– The Chief has a long view range
– Workmen, Cooks and Doctors have a short view range