One of the primary complaints from critics and the general public with regards to Kingdom Come: Deliverance is the game’s bugs. Many players have had issues, from saves to quest progression, and the team are working on patching the issues out, but it’s still soured the release to an extent. The executive producer at Warhorse Studios, Martin Klima, is all too aware of that, and wishes that Warhorse could have polished the game before release, if only they had time.
We’ve seen those technical problems ourselves and, while they’re in the game, they’re undermining the historical illusion.
This comes from the latest Weekly Torch, Warhorse Studios’ dev diary-style blogpost. In response to a question about whether he sees Kingdom Come: Deliverance as a AAA game, he says that the game bridges indie and AAA to an extent, and that a AAA game deserves more polish.
“KCD is an attempt of bridging the two: it is an indie game at heart – more hardcore, more demanding, more fierce – but with the visuals and production values of AAA game.
“I freely admit though that I wish we had more time to polish the game before the release, that’s what AAA game deserves.”
He also acknowledges that the team, including himself made their “share of poor decisions and blunders,” with the studio having to crunch for the game’s release this year.
It’s a recognition of mistakes and successes, though, and he points out that they had “remarkably low team turnover” and that they “created an open and friendly environment where everyone can speak up their mind.”
The next patch should be coming soon, with “hundreds” of bugs hopefully fixed – perhaps eliminating some of those mistakes.