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League of Legends patch 7.12: Support item rework plus Order & Chaos skins

League of Legends patch 7.12

League of Legends’ next big content patch is 7.12, introducing the Order & Chaos conflict and respective skins for Yasuo and Riven, as well as a host of balance and bug fixes. Singed is getting a minor rework while support items have big targets on their backs. Have a look below for all the information we’ve got, straight from the PBE.

Want in? You’ll need the best League of Legends champions.

Update June 13, 2017: Release date!

LoL Patch 7.12 Release Date And Downtime

Patch 7.12 will release on Wednesday June 14 at 3am PT for NA, 5am BST for EUW and 3am CEST for EUNE. Keep an eye on the server maintenance page for the latest updates.

LoL Patch 7.12 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 7.12 Champion Changes

Camille –buffed

Camille balance changes

  • Adaptive Defenses (P)
    • Cooldown decreased to 16/13/10 seconds from 20/15/10
  • Precision Protocol (Q)
    • Second attack delay bonus damage increased to 100% from 80%

Corki –changed

Corki changes

  • Base attack damage increased to 58 from 56
  • Base attack speed increased to 0.638 from 0.625
  • Hextech Shrapnel Shells (Passive)
    • % of basic attack damage converted to magic damage increased to 75% from 50%
  • Valkyrie (W)
    • Phosphorous Bomb and Missile Barrage can now be buffered during Valkyrie’s travel time

Ivern – nerfed

Ivern balance changes

  • Triggerseed (E)
    • Damage decreased to50/70/90/110/130 from60/90/120/150/180

Jax –buffed

Jax changes

  • Empowered Strike (W)
    • If Jax uses Empowered Strike to empower a basic attack, it now gains 50 extra range

Jhin –changed

Jhin balance changes

  • Dancing Grenade (Q)
    • Base damage decreased to 45/70/95/120/145 from 50/75/100/125/150
    • AD ratio increased to 40/45/50/55/60% from 30/35/40/45/50%
  • Curtain Call (R)
    • Damage increased to 50/115/180 from 40/100/160

Karma –nerfed

Karma balance changes

  • Inspire (E)
    • Shield decreased to 70/95/120/145/170 from 70/100/130/150/160/190
  • Mantra Bonus – Defiance (R+E)
    • % of original shield given to nearby allies decreased to 30% from 50%

Kindred –buffed

Kindred changes

  • Base attack increased to 57 from 54
  • Wolf’s Frenzy (W)
    • Wolf movement speed increased to 1400 from 1200
    • Now very slightly scales duration based on distance cast to account for travel time.
  • Mounting Dread (E)
    • Mana cost decreased to 50 at all ranks from 70

Malzahar –nerfed

Malzahar patch changes

  • Call of the Void (Q)
    • Damage decreased to 70/105/140/175/210 from 70/110/150/190/230
  • Nethergrasp (R)
    • Target damage decreased to 125/225/325 from 125/250/375
    • Target damage AP ratio decreased to 110%from 115%
    • No longer broken/cancelled if the suppression is cleansed, but will stop if target moves more than 1250 units away.

Rek’Sai –buffed

Rek'Sai balance changes

  • Base attack damage increased to 57.5 from 55.628
  • Armor growth increased to 3.75 from 3.4
  • Un-burrow (W)
    • Bonus AD ratio increased to 80% from 40%
  • Void Rush (R)
    • Meddler explainsthere are reliability improvements being made to make it harder to avoid damage

Rumble –changed

Rumble balance changes

  • Junkyard Titan (Passive)
    • Decay start increased to 4 secondsfrom 3
    • Decay speed changed to [10 per tick every 1 second] from [5 for 5 ticks, then 10 per tick every .5 seconds]
  • Flame Spitter (Q)
    • Damage to minions decreased to 75% from 100%
    • Cooldown increased to 10/9/8/7/6 seconds from 6 seconds
    • Base Damage increased to 135/180/225/270/315 (+110% AP) from 75/135/195/255/315 (+100% AP)
  • Scrap Shield (W)
    • Duration decreased to 1.5 seconds from 2
    • Shield value increased to 80/110/140/170/200 from 50/80/110/140/170
  • Electric Harpoon (E)
    • Damage increased to 60/85/110/135/160 from 45/70/95/120/145
    • Slow increased to30/40/50/60/70% from30/40/50/60/66%
  • Riot Phroxz0n talked a little about these changes on Reddit.

Xayah –nerfed

Xayah balance changes

  • Double Daggers (Q)
    • Xayah can no longer basic attack while Double Daggers is firing
  • Deadly Plummage (W)
    • Cooldown increased to 20/19/18/17/16 seconds from 16/15/14/13/12

Zac –nerfed


  • Unstable Matter (W)
    • Damage decreased to 30/45/60/75/90 from 40/55/70/85/100
  • Elastic Slingshot (E)
    • Damage decreased to 60/110/160/210/260 from 80/130/180/230/280

Singed –changed (unimplemented)

Singed balance changes

  • The following changes were pulled from the PBE and are likely to return in future. They are left here for reference. To be clear: these Singed changes will not ship in patch 7.12.
  • Poison Trail (Q)
    • Total damage changed to 45-125 from 44-140
    • AP ratio increased to 80% from 60%
  • Fling (E)
    • Mana cost decreased to 70/85/100/115/130 from 100/110/120/130/140
    • % of Target Max Health as magic damage changed to 6% at all ranks from 6/6.5/7/7.5/8%
    • Now scales [2% per 100 AP]
  • Insanity Potion (R)
    • Mana cost decreased to 100 at all ranks from 150
    • Stat bonus changed to 30/60/90 from 35/50/80
    • Stat bonus duration changed to 15/20/25 seconds from 25at all ranks
    • New: Poison Trail’s cloud duration is also doubled.

Patch 7.12 Item Changes

Of note: a large number of changes were removed from items after we made our 7.12 video, hence why you don’t see as many mana adds here.

Athene’s Unholy Grail changed

  • Ability power decreased to 30 from 40
  • % Base Mana regen increased to 100% from 75%
  • Cooldown reduction decreased to 10% from 20%
  • Blood earn rate increased to 25% from 20%
  • Passive renamed from Harmony to Dissonance and:
    • Removed: 25% Base Health Regen for every 25% Base Mana Regen
    • Added: 5 ability power for every 25% Base Mana Regen
    • Cannot coexist with Harmony

Banner of Command changed

  • Recipe changed:
    • New: Aegis of the Legion + Raptor Cloak + 200g
    • Old: Aegis of the Legion + Glacial Shroud + 100g
  • Removed: 400 mana
  • Added:
    • 125% base health regen
    • Unique Passive: Point Runner
      • Builds up to +20% over 2 seconds while near turrets, fallen turrets and Void Gates.

Doran’s Ringchanged

  • Passive is now unique.

Doran’s Shieldnerfed

  • Cost increased to 450g from 400

Glacial Shroudchanged

  • Recipe changed:
    • New: Cloth Armor + Sapphire Crystal + 250g
    • Old: Cloth Armor + Sapphire Crystal + 350g
  • Armor decreased to 20 from 25
  • Combine costs for Iceborn Gauntlet and Frozen Heartboth increased by 100g to compensate.

Knight’s Vowchanged

  • Recipe changed:
    • New: Kindlegem + Chain Vest + 700g
    • Old: Crystalline Bracer + Chain Vest + 850g
    • Total cost unchanged
  • Removed: 100% Base Health Regen
  • Added: 10% cooldown reduction

Locket of the Iron Solari changed

  • Shield amount changed to [38 (+22 per level) (+2% – 36% bonus health based on level)] from [70 – 665]

Raptor’s Cloakchanged

  • Recipe changed:
    • New: Rejuvenation Bead + Cloth Armor + 450g
    • Old: Rejuvenation Bead + Chain Vest + 250g
    • Cost decreased to 900 from 1200
  • Armor decreased to 30 from 40
  • Ohmwreckerand Zz’Rot Portalcombine costs increased by 300g to compensate


  • Health decreased to 200 from 300
  • % Base Health Regen decreased to 50% from 75%
  • % Base Mana Regen increased to 150% from 125%
  • Heal amount decreased to [10 + 20 per target’s level] from [40 + 25 per target’s level]
  • Added: Redemption’s heal amount is affected 3 times as much by “Heal and Shield Power” amplifiers

Righteous Glorychanged

  • Recipe changed:
    • New: Glacial Shroud + Crystalline Bracer + 950g
    • Old: Catalyst + Crystalline Bracer + 750g
  • Health decreased to 400 from 500
  • Added:
    • 30 armor
    • 10% cooldown reduction
  • Removed: Catalyst passive
  • Active now reads:
    • Grants 75% movement speed while moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion movement speed by 75% for 2 seconds. 90 second cooldown.

Zeke’s Convergencereworked!

  • Renamed to Zeke’s Convergence from Zeke’s Harbinger
  • Now:
  • Total cost: 2400g
    • Recipe: Glacial Shroud + Aegis + 400g
  • Stats:
    • 60 armor
    • 30 magic resist
    • 250 mana
    • 10% cooldown reduction
  • Unique Active – Conduit: Bind to target ally (0 second cooldown)
  • Unique Passive: Casting your ultimate near your ally summons a local frost storm for 10 seconds. As the storm rages, nearby enemies are slowed by 20% and your ally’s attacks burn their targets for 50% bonus magic damage over 2 seconds (45 second cooldown)
    • Frostfire Covenant – Attacking a burning enemy ingites your frost storm for 3 seconds, searing enemies inside for 40 magic damage per second and increasing the slow to 40%.

LoL Patch 7.12 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers – new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Dawnbringer Riven

Riven Dawnbringer in-game

1820 RP.Details from Riot.

Being a high-tier skin, she also has her own voice over:

And special interactions:

Here’s her (amazing) splash:

Dawnbringer Riven Splash Art

Nightbringer Yasuo

Nightbringer Yasuo in-game

1820 RP.Details from Riot.

Being a high-tier skin, he also has his own voice over:

And special interactions:

Here’s his (very good) splash art:

Nightbringer Yasuo Splash Art

Dawnbringer & Nightbringer Wards

As with most new skin releases, new wards are accompanying them. It’s a bumper offering this patch thanks to the Order vs. Chaos

There’s also a load more themed content coming via the missions system. This will be the first big deployment for that, so expect a few bugs. S@20 have a full breakdown of how it all works and, as you might expect in 2017, it’s ludicrously complicated.

LoL Patch 7.12 Login Screen

Each patch has its own login screen with unique music. They’re always fairly excellent, and 7.12’s is no expection. It’s based around the Order & Chaos conflict, unsurprisingly, with some incredible art:

Patch 7.12 Honor System

Huge changes coming to Honor (and Runes, as we covered) this patch. There’s a full breakdown over on the Riot forums.

Blood Moon Rotating Game Mode

Looks like Blood Moon will be heading back into the rotating game mode pool soon, as it’s back on PBE for testing. Here’s Riot’s post about it.

Patch 7.12 context

Lead gameplay designer Meddler has his usual round of posts about the patch, including context on Kindred, Rek’Sai and more changes. He also mentions potential future changes to Azir, explains the removal of Rakan’s buff and Malzahar’s nerf. Some info on what’s coming next was revealed too.

That’s League of Legends patch 7.12. We’ll update as and when we get more info, or we’ll see you for patch 7.13 in the very near future. Let us know below if there’s any vital info we missed!