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League of Legends patch 7.16: Pentakill Kayle and the Battle Bosses

League of Legends patch 7.16

League of Legends’ next big content patch is 7.16, introducing a new set of Battle Boss skins and Pentakill Kayle, as well as a host of balance and bug fixes. Brand’s getting a pretty significant buff, while Fiora is being tuned up. Have a look below for all the information we’ve got, straight from the PBE.

Keep up to date with the latest changes to League of Legends with the patch 7.17 notes.

Update August 7:The date of patch day has now been confirmed!

LoL Patch 7.16 Release Date And Downtime

Patch day has been confirmed as August 9 – 3:00 am PT for NA, 5:00 BST for EUW, and 3:00 CEST for EUNE. For any further updates, watch the official server maintenance page.

LoL Patch 7.16 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 7.16 Champion Changes

Caitlyn –nerfed

Caitlyn balance changes

  • Piltover Peacemaker (Q)
    • Damage to targets beyond the first decreased to 50% from 67%
  • Yordle Snap Trap (W)
    • Additional damage taken from Headshot (P) decreased to 10/55/100/145/190 from 30/70/110/150/190
    • AD ratio decreased to 60% from 70%

Cassiopeia –changed

Cassiopeia balance changes

  • Mana per level increased to 63 from 60
  • Base mana decreased to 334 from 375
  • Twin Fang (E)
    • Poisoned bonus magic damage changed to 15/40/65/90/115 from 10/40/70/100/130
    • Scaling increased to 0.4 from 0.35

Corki –nerfed

Corki changes

  • Base attack damage decreased to 55 from 58

Fiora –buffed

Fiora balance changes

  • Duelist’s Dance (Passive)
    • Movement speed increased to 15/25/35/45% from 15/20/25/30% (scales on R rank)

Fizz –buffed

Fizz

  • Playful/Trickster (E)
    • Cooldown decreased to 16/14.5/13/11.5/10 seconds from 18/16/14/12/10

Galio –nerfed

galio_lolpatch

  • Hero’s Entrance (R)
    • Cooldown increased seconds to 180/150/120 from 160/140/120
    • Ally damage reduction decreased to 20/25/30% from 20/30/40%

LeBlanc –nerfed

LeBlanc balance changes

  • Shatter Orb (Q)
    • Damage to minions decreased to 60% from 80%

Maokai –nerfed

Maokai changes

  • Sapling Toss (E)
    • Percent max health as damage decreased to 6/6.5/7/7.5/8% from 8% at all ranks from normal saplings.
    • Percent max health as damage decreased to 12/13/14/15/16% from 16% at all ranks.

Orianna –nerfed

Orianna balance changes

  • Command: Dissonance (W)
    • Damage decreased to 60/105/150/195/240from 70/115/160/205/250
    • Orianna has to wait until the ball is within 75 units of the target location before casting W (decreased from 275)
  • Command: Protect (E)
    • Shield strength decreased to 60/100/140/180/220 from 80/120/160/200/240

Sion –buffed

Sion balance changes

  • Soul Furnace (W)
    • Bonus health on small minion/monster kill increased to 3 from 2
  • Unstoppable Onslaught (R)
    • Maximum damage increased to 400/800/1200 from 300/600/900

Syndra –nerfed

Syndra

  • Dark Sphere (Q)
    • AP ratio decreased to 65% from 75%
  • Scatter The Weak (E)
    • AP ratio increased to 60% from 50%

Taliyah –nerfed

  • Threaded Volley (Q)
    • Mana cost increased to 60/70/80/90/100 from 50/55/60/65/70

Vi –buffed

Vi balance changes

  • Assault and Battery (R)
    • Cooldown decreased to 130/100/70 secondsfrom 150/115/90

Wards aren’t people

Attacks reset abilites (like Blitzcrank’s Power Fist) are intended to be consumed when used on wards, but there are plenty of abilities stacking or timing based abilities that shouldn’t interact with wards. Caitlyn’s Headshot, for example, can’t be consumed by a ward. A few abilities are being changed to be brought in line with this:

  • Aatrox – Blood Thirst/Blood Price (W)
  • Jax – Grandmaster’s Might (R)
  • Jayce – Mercury Cannon/Mercury Hammer (R)
  • Riven – Runic Blade (P)

Patch 7.16 Item Changes

Ancient Coin line – nerfed

  • Favor coins mana restore decreased to 10% from 15%

Enchantment: Cinderhulknerfed

  • Total cost increased from 2425 to 2500

Patch 7.16 Warded Ping

The ability to ping an area to say that it is warded, or the enemy has some other form of vision of it, has been added to the PBE. The WIP version looks like this:

LoL Patch 7.16 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers – new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Battle Boss Brand

Battle Boss Brand in-game

1350 RP.Details from Riot.

Their splash art:

Battle Boss Malzahar

Battle Boss Malchezaar in-game

1350 RP. Details from Riot.

Here’s their splash:

Battle Boss Malchezaar splash art

Battle Boss Ziggs

Battle Boss Ziggs in-game

1350 RP.Details from Riot.

Their splash art:

Pentakill Kayle

Pentakill Kayle in-game

1350 RP. Details from Riot.

Here’s their splash:

Pentakill Kayle splash art

Pentakill Ward

There’s a ward to go alongside Kayle. Here’s a vid:

Lancer Zero Hecarim

Lancer Zero Hecarim in-game

Unavailable for RP. Only through loot. Details from Riot.

Here’s their splash:

Lancer Zero Hecarim splash art

Skin Portraits

Another big change this patch is that in-game portraits will now use skin splash art rather than default art. Large thread on it here, but essentially this is the only place this will be happening, so no mini-map changes. While it removes one of the unique features of Ultimate skins, it is a benefit to around 800 – decent trade-off.

LoL Patch 7.16 Arcade Summoner’s Rift

A new thing is coming in patch 7.16, map accents. This is a little less extreme than a full map skin, but still includes custom versions of turrets, props, center decals, minion skins, level-up and last hits, etc.

Here’s Riot’s thread about it. Of note is that you can turn it off if you want to, via the video options. Here’s the custom loading screen:

There will also be custom minions, though they weren’t enabled when the above video was made. S@20 have a nice few screenshots of them – the racecars are particularly nice. Here’s the custom music you’ll hear while playing:

There’s also a whole new set of crafting items, as laid out and explained by Surrender@20. It essentially makes it a little easier to guarantee access to the crafting-only skins.

Arcade Ward

There’s also a new ward, so you can blend in:

Arcade Emote

There’s also a new emote for the event, while you’ll be able to craft.

LoL Patch 7.16 Login Screen

Each patch has its own login screen with unique music. They’re always fairly excellent, and 7.16’s is no exception. It’s a secondArcade login screen, this time based around the baddos.

Another is related to the Turkey regional finals:

LoL Patch 7.16 notes

Meddler’s back on the forums as normal, with some notes about this patch. He explains that we won’t be seeing Udyr’s semi-large update until after 7.18. 7.19 will probably have Udyr, then Azir and LeBlanc in patches following. He’s also looking for suggestions on future champion personalities. His follow-up explains them targeting mid champions.

Brand originally had some larger changes in this patch, which were nixed as Meddler explains. He also touches on the Ancient Coin nerf.

That’s League of Legends patch 7.16. We’ll update as and when we get more info, or we’ll see you for patch 7.17 in the very near future. Let us know below if there’s any vital info we missed!