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League of Legends patch 7.8

LoL_Article_Header_Patch_7.8_1

League of Legends patch 7.8 is taking shape now on the PBE. Headline news is the introduction of not one, but two new characters, plus the usual slew of balance tweaks and cosmetic additions. Take a look at the most up-to-date information, taken right from the PBE and compiled below for your convenience.

Cut your teeth in Summoner’s Rift with the best League of Legends champions for beginners.

LoL Patch 7.8 Release Date And Downtime

Patch 7.8 will be released on the morning of Wednesday, April 19 at 03:00 PT for NA, 05:00 BST for EUW and 03:00 CET for EUNE. Keep an eye on the server maintenance page for the latest updates.

As things wrap up ahead of release, we’ve already had a hint of what’s likely to be the headline feature of patch 7.9: the Dark Star game mode.

LoL Patch 7.8 New Champion – Rakan, the Charmer

Rakan

Patch 7.8’stwonew champions are ready for testing on the PBE now. Teased as a couple, they are in fact individual champions, but their kits have a number of synergies. First up is Rakan the Charmer, a support.

Stats:

  • Health: 510
  • Health Growth : 85
  • Mana: 315
  • Mana Growth: 50
  • Attack Speed: —
  • Attack Speed Growth: 3
  • Attack Damage: 62
  • Attack Damage Growth : 3.5
  • Attack Range: 300
  • Movement Speed: 335
  • HP Regen Per Second: 1.0
  • HP Regen Per Second Growth : 0.1
  • Mana Regen Per Second: 1.75
  • Mana Regen Per Second Growth: 0.1
  • Armor: 24
  • Armor Growth: 3.9
  • Magic Resist: 30

Fey Feathers (passive):

  • Every 40-16 seconds, Rakan gains a 33-254 (+90% AP) health shield. Rakan’s basic attacks and spells on enemy champions decrease this cooldown by one second.
  • Lover’s Leap – Xayah and Rakan can recall together.
  • Cooldown: 40/40/37/37/34/34/31/31/28/28/25/25/22/22/19/19/16/16 seconds
  • Shield: 33/46/59/72/85/98/111/124/137/150/163/176/189/202/215/228/241/254

Gleaming Quill (Q):

  • Mana cost: 60
  • Cooldown: 12/10.5/9/7.5/6 seconds
  • Flings a magical feather that deals 70/115/160/205/250 (+50% AP) magic damage to the first enemy hit.
  • If the feather hits a champion or epic monster, Rakan restores [23-150] (+70% AP) health to himself and nearby allies after 3 seconds or when he touches an ally.
  • Heal: 23/30/38/45/53/60/68/75/83/90/98/105/113/120/128/135/143/150

Grand Entrance (W):

  • Mana cost: 50/60/70/80/90
  • Cooldown: 18/16.5/15/13.5/12 seconds
  • Dashes to a location. Upon arrival Rakan spirals into the air, dealing 70/110/150/190/230 (+50% AP) magic damage and knocking up enemies for 1 second.

Battle Dance (E):

  • Mana cost: 60/70/80/90/100
  • Cooldown: 20/18/16/14/12 seconds
  • Flies to an allied champion, granting them a 50/85/120/155/190 (+80% AP) health shield for 3 seconds.
  • Can be re-cast at no cost once within 5 seconds.
  • Battle Dance’s cast range is increased when cast on Xayah.

The Quickness (R):

  • Mana cost: 100
  • Cooldown: 120/110/100 seconds
  • Gain 50% movement speed for 4 seconds.
  • Touching enemies deals 100/200/300 (+50% AP) magic damage and charms them for 1/1.25/1.5 second(s) the first time they’re hit. The first champion charmed grants Rakan 150% decaying movement speed.

Here’s how he sounds:

Here’s a look at classic Rakan in-game:

LoL Patch 7.8 New Champion – Xayah, the Rebel

Xayah

Next, meet Rakan’s lover, Xayah the Rebel. She’s a marksman, or a ranged ADC.

Stats:

  • Health: 545
  • Health Growth : 80
  • Mana: 340
  • Mana Growth: 40
  • Attack Speed: —
  • Attack Speed Growth: 3.3
  • Attack Damage: 56
  • Attack Damage Growth : 2.2
  • Attack Range: 525
  • Movement Speed: 325
  • HP Regen Per Second: 1.2
  • HP Regen Per Second Growth : 0.15
  • Mana Regen Per Second: 1.65
  • Mana Regen Per Second Growth: 0.15
  • Armor: 24
  • Armor Growth: 3
  • Magic Resist: 30

Clean Cuts (passive):

  • After using an ability, Xayah’s next 3 basic attacks will hit all targets along their path and leave a Feather for 6 seconds.
  • The main target of her empowered attack takes full damage and on-hits while other targets take 50% damage. Xayah can store up to 5 empowered attacks.
  • Lover’s Leap – Xayah and Rakan can recall together.

Double Daggers (Q):

  • Mana cost: 50/50/50/50/50
  • Cooldown: 10/9/8/7/6 seconds
  • Xayah throws two knives dealing 80/120/160/200/240 (+100% bonus AD) physical damage and leaving two Feathers. Targets hit after the first take 50% damage.

Deadly Plumage (W):

  • Mana cost: 60/55/50/45/40
  • Cooldown: 16/15/14/13/12 seconds
  • Xayah creates a storm of blades for 4 seconds that grant her 30/35/40/45/50% attack speed and cause her basic attacks to strike an additional time for 20% damage.
  • If Deadly Plumage strikes an enemy champion, Xayah gains 30% movement speed for 1.5 seconds.
  • If Rakan is nearby he will also gain the effects of Deadly Plumage.

Bladecaller (E):

  • Mana cost: 40/40/40/40/40
  • Cooldown: 12/11/10/9/8 seconds
  • Xayah calls all Feathers back to her, dealing 50/60/70/80/90 (+60% bonus AD) (+0.5% increased to total damage done for each 1% crit strike chance**) physical damage to enemies they pass through (Increased by Critical Strike Chance).
  • Hitting an enemy with 3 Feathers roots them for 1 second.
  • Minions take 50% damage from Bladecaller.
    • “Also, each feather past the first deals 10% less damage, with a floor of 10% at 10 feathers (100%, 90%, 80%, 70% … 10%, 10%, 10%)” -src.
    • Crit scaling is “0.5% increase to total damage done for each 1% critical strike chance” -src.

Featherstorm (R):

  • Mana cost: 100
  • Cooldown: 140/125/110seconds
  • Xayah leaps into the air becoming untargetable. She then rains down daggers which deal 100/150/200 (+100% bonus AD) physical damage and leave behind a line of Feathers.
  • Xayah can move while in the air.

Here’s how it all looks:

Here’s her voiceover lines:

Here are a few special shared interactions between Rakan and Xayah:

And here’s Rakan and Xayah’s full splash art:

LoL Patch 7.8 Balance Changes

As always, patch 7.8 will tweak a number of champions for balance, but remember that stuff on the PBE is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 7.8 Champion Changes

Aatrox –buffed

Aatrox balance changes

  • Blood Well (passive):
    • Hellbent can now also refresh on monsters.
    • Hellbent bonus attack speed increased to 30/40/50/60%.
  • Blood Thirst / Blood Price (W):
    • Heal increased to 6.5% of missing health.

Amumu –changed

Amumu balance changes

  • Cursed touch (passive):
    • Effect decreased to 10%.
    • Effect is no longer decreased by resistances.
  • Despair (W):
    • % max health decreased to 1/1.25/1.5/1.75/2%.

Lissandra –buffed

Lissandra balance changes

  • Iceborn (passive):
    • Cooldown decreased to 18/15/12/9.
  • Ice Shard (Q):
    • AP ratio increased to 70%.

Malzahar –nerfed

Malzahar patch changes

  • Base armour decreased to 18.
  • Voidling HP decreased to 2.
  • Voidling bounty decreased to 5g.

Nautilus –nerfed

Nautilus balance changes

  • Mana regen growth decreased to 0.5
  • Riptide (E):
    • Mana cost increased to 50/60/70/80/90.

Shen –changed

Shen balance changes

  • Twilight Assault (Q):
    • Empowered auto attacks changed to 15/20/25/30/35/40 at levels 1/4/7/10/13/16.
    • Now works on all targets
    • Deals double damage to monsters
  • Shadow Dash (E):
    • Energy cost reduced to 150.
    • Width increased to 120.
  • Stand United (R):
    • Base shield value decreased to 175/350/525.
    • Shield now scales based on target’s missing health, up to 160% of base value (280/560/840).
    • Cooldown increased to 200/180/160.

Udyr –changed

Udyr balance changes

  • Tiger Stance (Q):
    • Mana cost changed to 50 at all ranks.
    • Udyr’s stance mana costs decrease by 1 each time he gains a level.
    • Basic attacks no longer deal 15% AD bonus damage.
    • Persistent effect and damage changed:
      • DoT effect now also happens on every third attack after the first.
      • Base DoT damage decreased to 30/60/90/120/150.
      • New applications of Tiger Strike’s DoT on a target already affected now deals remaining damage instantly.
  • Turtle Stance (W):
    • Mana cost changed to 50 at all ranks.
    • Udyr’s stance mana costs decrease by 1 each time he gains a level.
    • Persistent effect changed to “Udyr’s first attack and every third attack after heals him for (2.5% of his maximum health), increasing by 1% for every percent of Udyr’s missing health.”
  • Bear Stance (E):
    • Mana cost changed to 50 at all ranks.
    • Udyr’s stance mana costs decrease by 1 each time he gains a level.
  • Phoenix Stance (R):
    • Mana cost changed to 50 at all ranks.
    • Udyr’s stance mana costs decrease by 1 each time he gains a level.

Item Changes

All of these are now scheduled for the 7.9 patch, which is aimed for midseason, but they were being tested early on the PBE. To reiterate:the following changes are not live with 7.8.

  • Abyssal scepterreworked
    • Total cost: 2800g
    • Build path: Spectre’s cowl + Negatron cloak + 880g
    • Effects:
      • +300 health
      • +65 magic resist
      • +100% base health regeneration
      • +10% cooldown reduction
      • Unique passive: nearby enemy champions take 10% more magic damage.
  • Adaptive Helmnew
    • Total cost: 2800g
    • Sells for: 1960g
    • Build path: Spectre’s cowl + Negatron cloak + 880g
    • Effects:
      • +300 health
      • +55 magic resist
      • +100% base health regeneration
      • +10% cooldown reduction
      • Unique passive: taking magic damage from a spell or effect reduces all subsequent damage taken from that spell or effect by 15% for 4 seconds.
  • Banshee’s veilreworked
    • Total cost: 2700g
    • Build path: Fiendish codex + Negatron cloak + Amplifying tome + 645g
    • Effects:
      • +70 ability power
      • +45 magic resist
      • +10% cooldown reduction
      • Unique passive: grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 44-8 seconds based on level.
  • The Black Cleaver – nerfed
    • Unique passive’s armour reduction per stack decreased to 4%
  • The Blood Thirster – buffed
    • AD increased to 80
  • Cinderhulkbuffed
    • Now deals 100% bonus damage to minions as well as monsters
    • Unique passive – Immolate: damage changed to [11 (+1 per level)], bonus damage to monsters and minions increased to 200%.
  • Dead man’s platechanged
    • Health decreased to 425
    • Armour increased to 60
    • Now only deals bonus damage on basic attacks when at full stacks
    • When not at full stacks, basic attacks now decrease stack count by 15 (rather than clearing them)
    • Maximum stack generation per second increased to 20
  • Death’s Dance – buffed
    • Attack damage increased to 80
    • Unique passive increased to 30% of damage taken is dealt as a Bleed over 3 seconds
  • Doran’s shieldreworked
    • Total cost: 400g
    • Effects:
      • +80 health
      • Passive: restores 6 health every 5 seconds
      • Passive: basic attacks deal an additional 5 physical damage to minions on hit
      • Unique passive: regain an additional 20 health over 10 seconds after taking damage from an enemy champion.
  • Executioner’s Callingnerfed
    • Price increased to 1000g
  • Gargoyle stoneplatenew
    • Total cost: 2500g
    • Sells for: 1750g
    • Recipe: Chain vest + Negatron cloak + 980g
    • Effects:
      • +40 armour
      • +40 magic resist
      • Unique passive – Stone skin: if 3+ enemy champions are nearby, grants 40 bonus armour and magic resist.
      • Unique active – Metallicise: increases health by 40% and increases champion size, but decreases damage dealt by 60% for 4 seconds (90 second cooldown). If stone skin is active, the health increase becomes 100%.
  • Guardian angelreworked
    • Total cost: 2400g
    • Build path: Pickaxe + Long sword + Cloth armour + 875g
    • Effects:
      • +40 attack damage
      • +30 armour
      • Unique passive: upon taking lethal damage, restores 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown).
  • Infinity Edge – buffed
    • Total cost decreased to 3400g
  • Kircheis Shard – changed
    • Total price increased to 800g
    • Energised strike damage increased to 50 bonus magic damage
  • Last Whisper nerfed
    • Armour penetration decreased to 35%
  • Lord Dominik’s Regards – changed
    • Total cost decreased to 2600g
    • Giant slayer effect increased to [up to 20%]
    • Armour penetration decreased to 35%
  • Mortal Reminder – changed
    • Total cost decreased to 2600g
    • Armour penetration decreased to 35%
  • Phantom Dancer – nerfed
    • Total cost increased to 2600g
  • Randuin’s Omenchanged
    • Cost increased to 2900g
    • Build path changed to Ruby Crystal + Warden’s Mail + Ruby Crystal + 1100g
    • +350 HP
    • + 60 Armour
    • -20%damage from critical strikes
    • Unique passive – Cold Steel: when hit by basic attacks, decreases attacker’s attack speed by -15% for 1 second
    • Unique active: slows movement speed of nearby enemy units by 55% for 2 seconds (60 second cooldown)
  • Rapid Firecannon – changed
    • Damage on energised attack changed to 50-120
    • New effect: attacks become energised 25% faster
  • Ravenous Hydra– buffed
    • Attack damage increased to 80
  • Runaan’s Hurricane– changed
    • Build path changed to Dagger + Zeal + Dagger + 800g
    • Bolt damage increased to 40% attack damage
    • Removed unique passive: basic attacks deal an additional 15 physical damage on hit
  • Spectre’s Cowlnerfed
    • Magic resist decreased to 25
  • Spirit visagechanged
    • Health decreased to 425
    • Magic resist increased to 60
    • Unique passive healing increased to 30%
  • Statikk Shiv – changed
    • Energised attacks damage changed to 60-160
    • Bonus damage to minions decreased to 65%
  • Sterak’s Gagebuffed
    • Attack damage increased to 30%
    • Shield value increased to 75% of bonus health
    • Passive attack damage increased to 30%
  • Sunfire capechanged
    • Health decreased to 425
    • Armour increased to 60
    • AoE burn damage decreased to [11+1 per level]
    • Bonus damage to minions and monsters increased to 200%
  • Warmong’s armourbuffed
    • Grants Warmog’s Heart at 2750 health, down from 3000
    • Warmog’s Heart regeneration increased to 5% per second
    • Cooldown when damaged by minions and monsters decreased to 2 seconds (still 8 seconds when damaged by champions and turrets)
  • Zeal buffed
    • Total cost decreased to 1200

Patch 7.8 Miscellaneous Changes

There have been some tweaks to maps beyond Summoner’s Rift this time around. Both Howling Abyss, the single-lane venue for the ARAM game mode, and the two-lane Twisted Treeline have seen a few tentative tweaks.

Howling Abyss

Super minions:

  • Base armor increased to 100
  • Base damage increased to 306
  • Minor tweaks to gold scaling
  • Now grants a 20% out of combat move speed buff to nearby minions and champs

Melee/Ranged minions:

  • Minor tweaks to gold/HP scaling

Aura

  • Now Grants 3 gold on nearby enemy minion death

Items

  • Gold per 5 items removed

Health Relics

  • Change from flat base + level scaling to base + level scaling +2% per 1% missing HP ratio

Minion/Waves

  • Minions now spawn 15 seconds sooner (45 second start)
  • Cannon minion now spawns on first wave
  • Cannon minions spawn every other wave instead of every third
  • Waves spawn every 25 seconds instead of 30

Assists

  • Assist timer on champion kills increased to 20 seconds
  • Assist timer on tower kills increased to 30 seconds

Recall

  • Fixed recall tooltip

Twisted Treeline

Death Timers

Experience

  • The more levels you are ahead of your target, the less XP you’ll get.

Nexus Turrets

  • Attack speed decreased to 2.

Vilemaw

  • Base HP decresed to 4500.

Bug fixes

  • Health relics no longer heal double

LoL Patch 7.8 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers – new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

First up, both the new champions get alternate skins.

Cosmic Dawn Rakan

1350 RP. Details from Riot.

Here’s his splash:

Cosmic Dusk Xayah

1350 RP. Details from Riot.

Here’s her splash:

Cosmic Blade Master Yi

1350 RP.Details from Riot.

Here’s his splash:

Conqueror Karma

This one’s a legacy skin that’ll be available during MSI and Worlds.

975 RP.Details from Riot.

Here’s her splash, which has been updated from a previous version this cycle:

And because Karma has a new skin, so does her ward.

LoL Patch 7.8 Login Screen

Each patch has its own login screen with unique music. Unsurprisingly, 7.8’s is based on Xayah and Rakan:

But there’s also a second, to celebrate MSI 2017:

That’s League of Legends patch 7.8. We’ll update as and when we get more info, or we’ll see you for patch 7.9 in the very near future. Let us know below if there’s any vital info we missed!