Mass Effect: Andromeda's development woes were because Frostbite doesn’t like RPGs | PCGamesN

Mass Effect: Andromeda's development woes were because Frostbite doesn’t like RPGs

Mass Effect: Andromeda review

A detailed report has just been released, revealing the troubled development of Mass Effect: Andromeda. The sci-fi RPG was allegedly in development for five years, though the bulk of the work was done in just 18 months. 

Check out our list of the best RPGs for more like Andromeda. 

In a huge Kotaku report, various key members detail this troubled development, in which the game was constantly shifting and changing. For the majority of development, each planet was going to be procedurally generated, but that idea was dumped late on. 

On top of all that, EA’s Frostbite engine apparently does not play nice with RPGs. “When it does something well, it does it extremely well. When it doesn’t do something, it really doesn’t do something,” said one top Andromeda developer.

“Whenever you’re trying to do something that fits the engine - vehicles, for example - Frostbite handles that extremely well. But when you’re building something that the engine is not made for, this is where it becomes difficult.”

There were similar issues with Dragon Age: Inquisition, says the developer, but these problems were worsened when trying to render Andromeda’s vast environments. Frostbite was only built to allow for maps that are 100 x 100 kilometres. To make the player believe they were exploring a planet, Bioware needed to go bigger, much bigger.

Check out the report linked above for the full story. 

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Jac Atax avatarHenjin avatarRPGEndBoss avatarBreakLegosaurus avatarNihlusGreen avatar
Jac Atax Avatar
147
10 Months ago

This is lame, blaming Frostbite instead of the writing department. Andromeda failed due to storyline, pacing, characters and poor UI design. DAI was far better than ME:A in all of the above and could have been improved on or at the worst duplicated.

And saying Frostbite does vehicles well is a bit rich, the Nomad was a vastly overhyped vehicle, I found it sluggish and boring to drive even with multiple upgrades, quite a bit like the game.

If the story and characters had been well written I wouldn't have cared about the animations and glitches, in all my years of gaming I've put up with a lot worse, however they failed to achieve the fundamentals of story driven RPG and maybe they should look at the race team's sense of direction before blaming the engine.

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Henjin Avatar
20
10 Months ago

They don't really blame Frostbite, but rather the choice of Frostbite for ME:A. Frostbite is good, but may be not good enough for a space opera RPG like ME:A. Had they chosen a better suited engine, they could have been less struggle to make it work with their ideas, thus leaving them more time to polish and care for other matters. Of course, that wouldn't fix the writting, but at least, the game would have less problems.

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NihlusGreen Avatar
657
10 Months ago

Read the full report via Kotaku; it paints the whole situation.

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Jac Atax Avatar
147
10 Months ago

I did read it before commenting, on Kotaku it suggests bad management was the core problem, though the author does have a crack at the engine being an issue. Seems they wanted to blame anyone and everything for the mess they made not only of MEA but of EA's backing, fans goodwill and Bioware's reputation. EA was right to disband them.

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RPGEndBoss Avatar
17
10 Months ago

The problem wasn't the size of landscapes or the movement of vehicles, the problem was the horrendous animation and facial texturing. And as much as I can say bad about DA Inquisition, it actually did have some decent facial animation. Not as good as TW3, but decent.

This is just a very sad excuse IMO.

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BreakLegosaurus Avatar
151
10 Months ago

Frost Bite made by EA.

Andromeda used Frost Bite and was Developed by Bioware.

Dragon Age Inquisition used Frost Bite and was Developed by Bioware.

Yeah definitely the engine to blame here. Oh and also everyone listening to the developers lie are thick as shit.

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