Minecraft combat changes make fighting faster and let you auto-attack | PCGamesN

Minecraft combat changes make fighting faster and let you auto-attack

Minecraft

Over two years ago, Minecraft’s 1.9 patch introduced what Mojang called the Combat Update – a broad set of changes intended to deepen the game’s fighting experience. Even that revamp has never been perfect, and both the Bedrock edition and the original Java version have their own flaws. Now, the developers are testing a major set of new changes that will unify the combat system in both.

“The combat mechanics in Java Edition have been a controversial topic ever since the 1.9 update,” chief creative officer Jens ‘Jeb’ Bergensten says (via Windows Central). We want the mechanics to be the same across all editions, but simply porting Java to Bedrock or vice versa is not taking us forward. We want to find a system that is flexible and works well across all input devices.”

In the test version of the combat revamp, attacks are faster across the board, and you can simply hold down the button to keep swinging. When you stop attacking, an attack timer starts charging up – at 200%, you perform a special attack (with examples like “crits, sweeping, and knockback”) which offers longer reach.

Weapons are now differentiated by different amounts of reach, and faster weapons will now leave shorter invulnerability timers on enemies. Additionally, Minecraft shields will no longer have a warm-up delay, and can activate while crouching.

All these changes are available for player testing, and you can find instructions to get the beta going on Reddit.

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The beta’s been out long enough for player feedback to roll in, and Bergenstein has responded to some of the most common points of concern. Auto-attack will likely be disabled by default for mouse and keyboard users, but the bigger concern is how to balance mobs against the needs of PvP combat – an issue the team hasn’t fully ironed out yet.

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