The long-awaited Kickstarter project was set to deliver its Myst-like walking simulator into the hands of its backers on July 26, but will now be launching during the week starting 22 August. The good news: it’s a minor delay for gamers that have been behind the project since October 13, 2013 when developers Cyan launched the Kickstarter. The bad news: it’s still a delay.
Related: there’s plenty of adventuring and exploring to be had in our best sandbox games.
Producer Ryan Warzecha addressed the delay in a developer blog, saying “The last few weeks have gone very quickly. We’ve been working long days, and seven day weeks. Obduction has been getting better and better. But we still found ourselves implementing the last couple of systems we needed instead of having quality time to focus on squashing more bugs. Last week we still had a chance, if everything worked perfectly. At the end of the week the leads met to discuss our options. We were so close, we could ship. But we came to the unanimous decision that if we shipped it was driven mainly by the deadline – not because we were satisfied.
“We realize that there are a few folks that will think this is just another “20 minute gate delay” of a plane that will never depart. We really do understand the skepticism. We wish you could be here with us, play Obduction, see how good it is, and how close we are. We think it would change your mind.”
While nobody likes a delay, Cyan appear to be doing it for all the right reasons, and with most of the project’s backers having waited so long already, an extra month isn’t likely to come as too heavy a blow. So one more month to wait, but the promise of an immersive world from the makers of Myst and Riven at the end of it – we’ll all make it, I’m sure.