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Oculus Rift Linux and OS X development paused in favour of “high quality” Windows launch

Oculus Rift Dev Pause

In a follow-up blog post concerning the reveal of the Oculus Rift recommended system requirements, Oculus VR have announced that they have paused OS X and Linux development, and instead will devote the extra resources on the Windows release.

“We want to get back to development for OS X and Linux but we don’t have a timeline.” said chief architect and technical director Atman Binstock.

At the tailend of the blog post submitted by Atman Binstock, helping people understand the reasoning behind the hefty system requirements, it was announced that Windows would be the primary focus for the foreseeable future.

“Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows.” stated Binstock. “We want to get back to development for OS X and Linux but we don’t have a timeline.”

Taking a look at Steam’s software and hardware survey, it’s not surprising that Oculus VR have made this decision when you look at the percentage of each OS:

  • Windows – 95.81%
  • OS X – 3.16%
  • Linux – 0.94%

Do you game on OS X or Linux? What do you think?

Source: Neowin.