Oculus VR announces the Rift's recommended system requirements | PCGamesN

Oculus VR announces the Rift's recommended system requirements

Oculus Rift requirements

Oculus VR has revealed the recommended system requirements to comfortably handle the Oculus Rift. They are, unsurprisingly, quite high, but still attainable on a budget. 

Take a look at what you’ll need, below. 

This is what you'll need for the "full Rift experience": 

  • NVIDIA GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output
  • 2x USB 3.0 ports
  • Windows 7 SP1 or newer

If you wanted to get a 970 and an Intel i5-4590, it would set you back a bit over £400/$500, and you’d get a lot of bang, and power efficiency, for your buck. 

“The goal is for all Rift games and applications to deliver a great experience on this configuration,” reads the Oculus blog post. “Ultimately, we believe this will be fundamental to VR’s success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development.”

Atman Binstock, Oculus VR’s chief architect, goes into more depth in a separate blog post, where he also clarifies that this configuration will be held for the device’s entire lifetime, and will eventually drop in price. 

“VR lets you see graphics like never before. Good stereo VR with positional tracking directly drives your perceptual system in a way that a flat monitor can’t. As a consequence, rendering techniques and quality matter more than ever before, as things that are imperceivable on a traditional monitor suddenly make all the difference when experienced in VR. Therefore, VR increases the value of GPU performance.”

The Oculus Rift is expected to launch early 2016.

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Shriven avatarUntoldAv3nGer avatarFattox avatarBelimawr avatar
Shriven Avatar
2 Years ago

Think we can assume they are being quite ambitious with the specs. I on a GTX700 and not worried.

Fattox Avatar
2 Years ago

I don't think anyone should assume that.


1. It will take around 3x more juice to run a Rift at the correct res compared to a 1080p game on your monitor.

2. You're meant to get 90+ FPS for the feeling of presence and smoothness to be as intended.

3. Plus whatever extra overhead is added to your system usage from the motion detection and other features of the Rift'ing experience.


I'd expect that to get that kind of res and FPS with the spec they mention, you'd be cutting every 'good' looking game (say, Elite or ArmA?) to Medium settings. Simpler VR games/demos/apps will run better of course.


At least this is what i expect from owning a DK2. Which i guess i should now think about selling, before it becomes semi-worthless.

Belimawr Avatar
2 Years ago

I wouldn't be too sure, to make the 3D they have to render two separate screens offset enough to give the illusion of depth of field. so you will need twice the power to run and render the games as you will technically be running 3840x1080 screen res. that is before counting the fact that both of those screens need the calculation to make them interact with each eye to give the VR effect.

UntoldAv3nGer Avatar
2 Years ago

Ready with my GTX 970 and i5 4670k :D