Overwatch patch 1.12 - buffs to McCree and Reaper, along with new lunar map

Subscribe to PCGamesN on YouTube

Patch 1.12 for Overwatch is now live. It's got buffs and tweaks, as well as an entire new map, Horizon Lunar Colony. All the details are below.

For what we know about the future of Overwatch, check our dedicated updates post.

Overwatch Patch 1.12 Release Date and Time

It's live on the public servers now. 

Overwatch Patch 1.12 Hero Balance Changes

McCree - buffed

  • Deadeye
    • Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
    • Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)

Developer Comments: "McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful."

Old Jesse is still suffering from nerfs deployed at the start of the game's life cycle that turned him from hip-shooting sniper to a less useful mid-range specialist. He can still one-shot people with his flashbang combo and good aim will pay off - maybe a change to his ult is what will increase his viability.

Reaper - buffed

Reaper balance changes

  • The Reaping (Passive)
    • Removed health orbs
    • Now regains 20% of all damage done to heroes as health

Developer Comments: "Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage."

Make no mistake - this is a humongous buff. The edgiest Overwatch character was always strong in 1v1s but now they should be essentially unlosable at any close range. It will also change how his shift can be used, making it a viable engagement tool rather than a much-needed escape option. Even his ult improves from this, making it more viable against large targets, even if he is still incredibly vulnerable to crowd control.

Roadhog - changed

roadhog_overwatchpatch

  • Head hitbox size reduced by 20%
  • Scrap Gun
    • Bullet damage decreased by 33%
    • Fire rate increased by 30%
    • Clip size increased from 4 to 5

Developer Comments: "Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same."

This one is much more controversial. You can see a comparison of firing speeds here and a summary of reactions here. While the changes are healthy for the game (a one-shot character just wasn't ever going to stay viable for long), they remove a lot of Roadhog's signature power. The right click is a lot more fun now, but he'll take some getting used to.

Overwatch Patch 1.12 New Assault Map: Horizon Lunar Colony

Subscribe to PCGamesN on YouTube

Head back to Winston's home on the moon in the new Assault map, digging into the hero's lore history as you fight across the colony. Here's a quick look at it and a flythrough, with some of the map's goodies:

Subscribe to PCGamesN on YouTube

Principal level designer Dave Adams mentioned on the forums that various changes are on the way. They will be closing up some sightlines and fixing some tires on point A. They're also keeping an eye on map balance in general and various bugs.

Overwatch Patch 1.12 New Legendary Skins

Oni Genji and Officer D.Va have been added to classic loot boxes, making them available on console and to players who didn't feel like getting involved in Heroes of the Storm.

Overwatch Patch 1.12 Custom Games and Game Browser

  • Player gravity and projectile gravity can now be modified
  • Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
  • Jump height can now be modified

Overwatch Patch 1.12 UI Changes

  • A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
  • A new "All Modes" option has been added to the Career Profile that allows players to view combined stats from all game modes
  • A new "All Competitive Seasons" option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
  • The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
  • A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes

Developer Comments: "The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.

"Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn't take into account the length of the games. The new averages are calculated in 10-minute slices."

  • Averages are now calculated in 10-minute slices, rather than by the number of games played
  • “Rate This Match” option no longer appears at the end of a match

Kaplan offered an explanation as to the removal of the Rate This Match feature - essentially, it wasn't teaching Blizzard anything, and they'd rather have a clean UI.

Overwatch Patch 1.12 Bug Fixes

Of note, a small bug fix patch was deployed on June 7 with various changes.

General

  • Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled

Arcade

  • Fixed a bug that could cause the announcer's “select your hero” voice line to play during the end-of-match screen after Elimination games
  • Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games

Competitive Play

  • Fixed a bug that caused your first win to appear as a loss in your Career Profile

Custom Games and Game Browser

  • Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
  • Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
  • Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
  • Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings

Heroes

  • Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
  • Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
  • Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
  • Fixed a typo in Orisa’s “Satisfied with Protection” voice line
  • Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
  • Fixed a typo in the description on Roadhog’s Junkenstein skin
  • Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
  • Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
  • Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis

Maps

  • Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death

User Interface

  • Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
  • Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
  • Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
  • Fixed a bug that prevented text from wrapping in the Report Player text box

Paladins
Sign in to Commentlogin to comment
The DJ avatarguest000 avatar
The DJ Avatar
16
4 Months ago

"Didn't feel like getting involved into HOTS? That is bull. Honestly, people who didn't want to play it don't deserve it. I played HOTS the first time and didn't like it because it took forever, but the thing is, I accepted I wasn't going to get it and quit. 2.0 came and I decided to give it another go. Got into the game, loved it, and now I play it. If people can't download a game to get a skin that is exclusive, they don't deserve the skin. Blizzard isn't doing the right thing.

-1
guest000 Avatar
5
4 Months ago

They're using the promo to buff their player numbers for HOTS, which is in no way similar to OW or D3. The promo should encourage people to *try* it, not force them to play it for hour after boring hour if they want to get loot for a totally different game.

1