Path of Exile’s sixth expansion lets you battle the gods as part of its ten-act playthrough

Path of Exile Act 5 fall of oriath

Path of Exile: The Fall of Oriath, the sixth expansion to Path of Exile, arrives tomorrow. As well as expanding the campaign, The Fall of Oriath offers a bunch of new features and gameplay changes to the action-RPG.

While you wait for the new expansion, check out our list of the best RPGs on PC.

The most notable changes to Path of Exile brought in with the new expansion relate to the story. The game’s difficulty levels have been removed, making Path of Exile “a single ten-act playthrough.” The expansion also splits the narrative into two parts: Part One will include acts one to five, while Part Two has acts six to ten, with your actions in Part One having consequences in Part Two.

The Fall of Oriath introduces acts five to ten (act five is introduced as a conclusion to Part One, before the start of Part Two), and sees the player journey to Oriath at the beginning of the expansion, before returning to Wraeclast, the setting of acts one to four, for the remainder of the game.

The expansion also introduces the Pantheon system. The events of act four awoke the gods of Path of Exile’s world, and now you have the opportunity to battle them to unlock their power. There are four major gods and seven minor gods, and you’ll be able to equip one power from each type of deity, swapping them for free in any town.

The expansion also offers a new challenge league – the Harbinger league – in which zones may contain Harbingers, which will summon enemies to fight you and can only be harmed by destroying their minions.

There are also loads of new items and smaller updates arriving with the update. If you want to see everything you can check out the extensive forum post here.