Peter Molyneux’s next game is more of a “hobby” and involves making things

22Cans and Peter Molyneux lift the veil on their new game - sort of

Peter Molyneux may have gone into a self-imposed exile to avoid further controversy about his big ideas and his ability to deliver on them, but he’s still out there making games with ambitious concepts. His latest, Legacy, is a sort of tinkering sim – you start out building stuff in a little workshop, sell your creations, and fund an expanding business empire.

Inspired by his own father’s home workshop, Legacy features a robust building component where you can slap together parts in just about any configuration. That lets you build everything from phones and teddy bears to guns stacked on top of skateboards. Once you start selling, your business evolves, and that means hiring workers, building factories, and growing into a full industrialist – and deciding whether you’re going to be a good or evil boss along the way.

While Molyneux’s next game was first mentioned years ago, the designer – probably wisely – thought it better not to discuss Legacy in detail. The official reveal, courtesy of the latest Levels documentary from Red Bull, doesn’t provide many specifics, but it does offer some insight into the big picture ideas at the heart of Legacy.

True to Molyneux’s reputation, those big picture ideas are indeed quite big. “What I really want to create is a hobby. I want to make you feel creative. I want you to experience what it feels like to be successful. To be appreciated. Those are all the things that I want from a game. That is what I want from Legacy.”

If that sounds a little too much like the old Molyneux, he’s aware of what happens with those grandiose statements. “I think some people justifiably felt that everything I said was a promise, especially when I would do a lot of press. I didn’t really make that connection until it was far too late.”

But still, Molyneux doesn’t want to get caught up in worrying that those ideas are too grand to work. “When you’re thinking about starting something new and fresh, all those risks bubble around your mind. But in the end you say ‘ah, fuck it.’ Can I say fuck it? I’m just going to do it, and I’m going to go on this grand adventure, and we’re going to see where it takes me.”

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We’ll see whether or not Legacy is able to live up to those plans – eventually. In the meantime, here’s hoping that it’s a little more Fable 2 and a little less Godus.