Planetside 2 GU04 update will reward long term players and bring account level unlocks

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Tentatively due out next week, Planetside 2’s forth major features update is bringing a couple much-requested features. For a start, items bought on one server for one character will now be unlocked for any of your characters that can use them. There’ll also finally be a VR training area where you can practice with the different vehicles and weapons without worrying about respawn cooldown timers.

More below, including an update to explosions.

SOE have released the below update notes as a provisional list, an overview of what they’re taping onto the servers (if all goes to plan) next week. Some of these updates seem to have already slunk into servers following the server merges earlier this week, including the new pump-action laser shotgun.

One of the notable changes is that member accounts will be rewarded for sticking with the game. After the update the rate that members passivelyaccumulate certification points each daywill increase month on month, going from 24 a day in the first month to 48 by the sixth.

Now, that all important explosion news, the radius ofall vehicle weapons has been reduced as a way to reduce their effectiveness against infantry.

Here’s the full list of announced changes:

  • Flash update:
    • Wraith Module (Cloaking) for infiltrators using the Flash
    • Rumble seat – bring a passenger with you on your flash, they are weapons free in the passenger seat!
    • New weapon: Renegade shotgun
  • Account level unlocks
    • Items you’ve purchased with StationCash will be available to all characters on your account that are eligible to use that item.
    • Common pool items, such as the Zephyr or NS-11 will be available to all characters on your account.
    • Empire specific weapons such as the GD-22 and Lasher will be available to all characters of the required faction on your account.
    • We are working on a solution for those of you who have purchased the same item on multiple characters.
  • VR Training
    • A safe test zone where you can try each weapon and vehicle in the game with no resource cost or cooldown timers.
    • Target practice areas to learn weapon strengths and weaknesses at range, practice recoil patterns.
    • Driving/flying area to practice with vehicles.
    • Areas to practice team tactics, such as towers and small outposts.
    • No player stats are recorded in VR, so have fun!
  • New respawn & map screen
    • We’ve combined the respawn and map screen into one.
    • The new map screen has been cleaned up better use space.
    • Additional top requested features, such as friendly troop locations will be coming soon, but not with GU04.
  • Membership enhancements
    • We’ve increased the number of passive certifications for members and scaled the increase in cert points based on length of membership. The new cert point rates are as follows:
      • 1-mo. member – 24 passive cert points/day
      • 2-mo. member – 28.8 passive cert points/day
      • 3-mo. member – 33.6 passive cert points/day
      • 4-mo. member – 38.4 passive cert points/day
      • 5-mo. member – 43.2 passive cert points/day
      • 6-mo. + member – 48 passive cert points/day
  • Empire specific Rocket Launchers
    • VS – Lancer: an extremely precise, super-high-velocity, anti-vehicle energy weapon with a unique charge mechanic, the longer you charge the weapon the more damage it deals.
    • TR – Striker: launches a series of mid-damage guided missiles at a single target, the Striker’s user must maintain the lock by keeping the enemy in the crosshairs while the missiles are tracking.
    • NC – Phoenix: A high damage, slow firing camera guided missile which must be guided by the Phoenix’s user. The Phoenix is capable of dealing high damage with very little warning since there is no lock on.
    • These weapons will be released in the patch the week following GU04
  • Notable balance changes
    • Explosive radius from ALL vehicle based damage sources have been reduced, this does not affect vehicle vs vehicle direct hit damage, only splash damage vs infantry.
    • Prowler HEAT / HE rounds have had their damage reduced to no longer 1-shot kill infantry, killing a full health infantry will require both Prowler rounds to be fired. This does not affect vs. vehicle damage.
    • Edit: Movement improvements for the Magrider, bringing back some of it’s glideyness, but not it’s ability to climb every hill in the game.
    • Edit: Torque increases for all MBTs so they don’t slow down as much on inclines.
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