In case you weren’t aware and despite it already selling over eight million copies, PlayerUnknown’s Battlegrounds isn’t actually finished. It’s still in Early Access and in development. One of the things that the team are looking to improve is its visuals so that it no longer looks like every texture has been smudged.
If your loved ones are crying out for chicken dinners that you cannot provide, our guide to PlayerUnknown’s Battlegrounds might help.
I may be being a bit harsh there, but that’s because there’s a stark difference between the game now and what’s in development. VG247 noted that the team behind PlayerUnknown’s Battlegrounds are working on new terrain tech, which they revealed at their Devcom panel (the developer-focused side of Gamescom).
It doesn’t look like there’s a recording of the panel available, so we don’t know what commentary was given there, but Brendan Greene did give a quick teaser of it on Twitter.
— PLAYER @ GAMESCOM (@PLAYERUNKNOWN) August 21, 2017
It adds a level of depth to the terrain, so the world is a lot less smooth. It won’t be changing up how you play the game, but it does give the game a little extra polish, just making everything slightly prettier.
Unfortunately, there’s no ETA, so this tech may not go live for some time, as there’s no indicator of how far into development it is. Those screenshots are a good sign, though.