Project Zomboid is nearly finished; "final march" will introduce cars, stealth and NPCs

Project Zomboid.

Project Zomboid has been shambling onwards in the public eye for nigh on four years now. Bits of it have fallen off in the process, but the game’s been sustained the whole time by an otherworldly undead force: the sheer strength of its central survival pitch.

The Indie Stone are now implementing endgame features like vehicles, stealth and NPCs - and shooting for a finished game in the first few months of 2015.

“We’re starting to plan out our final march toward 1.0, which we’re hoping will be within the late first quarter of 2015, possibly creeping into Q2,” blogged the devs. “However that’s not an ETA because you know what dark alleyways ETAs lead us down!” 

The march begins with a trumpeting of Zomboid features yet to come. 

Stealth-peeking, fence-creeping and shooting around corners will “shake up the looting game significantly”, and vehicles will render the journey between West Point and Muldraugh both shorter and squishier - provided you have a mechanic and enough siphoned petrol.

News on the radio and kids’ shows on the telly will provide crafting tips, as well as a new means of keeping your character from madness. And NPCs will finally be pushed out in a not-too-distant update.

“Yes they are being worked on,” said The Indie Stone. “They are always being worked on. We know. We know!”

Finally, the devs are working to overhaul their UI with the help of an outsourced team who “made a phenomenal UI for another game”. Joypad and split-screen players in particularly are going to be served better in the months leading up to 1.0.

“There are obviously many other things we want to do with the game, and as we’ve said before no one should panic that 1.0 means the end,” wrote The Indie Stone. “As long as PZ makes enough money to keep the devs stocked up in fish pies (i.e. makes enough money to pay for development) we’ll try and keep the train going as long as possible.”

Our Fraser recommended we buy into Project Zomboid in early access over a year ago. Perhaps there’s a forgotten three-year-old Paypal transaction with your name on it?

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MrJinxed avatarAmdisity avatarWizardlyWolf avatarFattox avatarWiizzy avatar
Amdisity Avatar
82
2 Years ago

Similar to Prison Architect I give this another go every couple of months or so to see how it's progressing. It took a few revisits before I kinda got the hang of it, the presentation and mechanics were sluggish, and I felt myself a little lost on what to do after a while. I don't like the idea of having to resort to the wiki page to work out what you should be heading towards and looking for.

I do however look forward to playing each major update, as I can see the final product could be really something special after the polish it needs. I do prefer this style of survival over the graphical nature of DayZ and Rust types.

I still have that issue with survival games though, I get bored towards the endgame as I've done so much repetition. Once the fun runs out and the game doesn't actually end, I always feel disappointed. Is surviving enough?

2
MrJinxed Avatar
855
2 Years ago

I bought it during the summer sale. Tried it briefly in coop once, and didn't like it at all. It was very clunky and just fell way short of Cataclysm: Dark Days Ahead.

I hope they make it more accessible. I realize it is still early access, but it was maybe a month ago I tried it, so by all accounts it's almost done as it is. I'm not talking about fixing bugs or optimization, because I realize that's really the last thing you do before a release, but just the feel of the game, and the mechanics.. they felt off somehow.

1
WizardlyWolf Avatar
105
2 Years ago

That's a shame I was contemplating buying it but after what you say and what else I've seen I'll have to wait a bit more

2
MrJinxed Avatar
855
2 Years ago

Solid choice. I do hope they make it more accessible. It's too... I don't know how to explain it without launching into a tirade about game mechanics and overly complicated UI/inventory system. I don't know it, it's just not very... welcoming.

It's a real shame too, since I honestly want this to be a good game. It has the potential, but it looks like it's touch & go at the moment.

1
Fattox Avatar
458
Fattox(23 hours played)
2 Years ago

The inventory is the only thing that felt so clunky to me in PZ, though i guess sometimes certain things (EG windows/blinds) are hard to click on also.

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I've never played that Cataclysm game, but when i google it i see an ASCII game which brings back feelings of Dwarf Fortress.

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Is PZ really more clunky than either? If Cata is anything like the menu-driven stuff in DF then i think it'd feel way more clunky to me, than PZ. I might have to give it a try to compare (too many games, argh!).

1
MrJinxed Avatar
855
2 Years ago

It used to be ASCII, but these days it has gotten a major overhaul and only the map is ascii. C:DDA is very, very complex. This game can't be anything but an homage to it with some better graphics.

I mentioned the inventory in another post, and yes I'd say it's a lot more clunky and unintuitive than C:DDA.

1
Fattox Avatar
458
Fattox(23 hours played)
2 Years ago

I bought this around 2.5 years ago. Since then they seem to have changed the graphics, and made the mechanics a bit more complicated. It's pretty similar to how i remember, but they didn't have a lot of the building/farming stuff in then. You basically just "survived" until there was no food or water left in the map, from what i recall.

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Myself and some buddies had a lot of fun with it, but so far it's been one of those games where we try it once or twice a year. Just gonna wait for v1.0 until i try it again.

1
Wiizzy Avatar
1
Wiizzy(52 days 21 hours played)
1 Year ago

Wow, so many negative comments here surrounding what I believe to be a 'game-changing' game. Project Zomboid makes the survival genre, Needless to say the development of the title has already taken 4 years, and still isn't finished with a good few updates between here and 1.0, but it's been totally worth the wait. I've been supporting Zomboid since it's pre Alpha version, and It's been the only game I have been back to over and over again. It's a difficult game to play and that's because your not supposed to 'WIN', you just try and beat your previous survival times which leads to different play throughs every time, with a nice character creation system giving you a great diversity in play styles. For example you could be a Engineer who can develop Traps, bombs and other gadgets, or you could be a burglar who's main advantage is a keen sneaking skill... The possibilities are endless and the dev team are of the best dev teams out there, they take suggestions on their forums and they really are trying to make the game as good as it can be.

Aside from this some of the comments are true, late game currently sucks to be honest, and you will get bored, but until 1.0 is released I'm using various mods (which the dev team support 100% and provide all the necessary tools to mod the game) to fill out that tedious end game feeling. If you enjoy survival games you really should give this a go, Project Zomboid is a beautiful isometric game which stands out in the survival genre, and at it's current build I'd at least give an 8/10. With the features due to be released in 1.0 I'd be happy predicting a 9 or 10/10 game. Thumbs up to The Indy Stone who are doing an amazing Job developing the game. And to those who are still unsure, you should check out the Youtube channel 'Nomis Plays'... He's using a mod called Hydrocraft currently and you will get to see the immersion the game offers.

I do agree with the cluttered UI, but things will improve towards the final release.

Hope this helps

1