Quantum Break on Steam won't be maxed out by one GTX 1080, say Remedy | PCGamesN

Quantum Break on Steam won't be maxed out by one GTX 1080, say Remedy

Quantum Break PC release time

Quantum Break is an enjoyable enough third-person shooter, but on Windows 10 the performance is poor. There are constant frame rate drops and judders, no matter what mix of settings you play at. I played on a GTX 970 and struggled to get it stable even on medium settings, yet the Xbox One manages it. It's no wonder so many are asking whether the game's Steam debut will have the same issues, then. 

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We already know the Steam version will only support DirectX 11 and won't let you run multiple GPUs in SLI. We also have the system requirements, as you can see below:


  • OS: Windows 7 - 64 bit
  •  Processor: Intel Core i5-4460, 2.70GHz or AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 760 or AMD Radeon R7 260x
  • DirectX: Version 11
  • Storage: 68 GB available space


  • OS: Windows 10 - 64 bit
  • Processor: Intel Core i5 4690, 3.9GHz or AMD equivalent
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 970 or AMD Radeon R9 390
  • DirectX: Version 11
  • Storage: 68 GB available space

With the GTX 970 being recommended, along with a Core i5 CPU, you'd think that something from the Pascal range of Nividia cards would make it sing. However, that's apparently not the case. 

One Steam user claims to be running a GTX 1080 and an i7 5820k on the Windows 10 version, yet they're still getting constant crashes and the game struggles to keep at a stable 30fps, never mind 60fps. Quite angrily, they ask if the Steam version will have similar performance issues. 

In a reply on the Steam Community page, one of Remedy's community heads responded, saying, "I'm sorry that you feel we're ignoring feedback. I believe that the learnings from the earlier PC release of Quantum Break have helped with bringing Quantum Break to Steam, and I hope we can provide a better launch this time.

"There have been several patches for the Windows Store version and what I gather from the discussions here and on Remedy Community Forums, people who have adjusted the settings to match their hardware are saying it plays fine.

"Like mentioned on other topics, the game doesn't support SLI. But even with one GTX 1080 and the right settings, you should be able to get an enjoyable experience out of the game. I recommend comparing visual differences between 'high' and 'ultra' options in different areas of the display settings page."

So going by this post, a single GTX 1080 just isn't enough for Quantum Break on Ultra at 1080p.

I tried to contact Remedy to clear this up, but was redirected to Microsoft. I have emailed them and will update when I hear back. 

Quantum Break releases on Steam tomorrow, September 29.

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Shriven avatarBelimawr avatarAnakhoresis avatarNihlusGreen avatarRock1m1 avatar1N07 avatar
Shriven Avatar
1 Year ago

Yeah....if ever a game was gonna be watched being played by someone else on YouTube, this is it.

Belimawr Avatar
1 Year ago

so a singe 1080 isn't enough to max out the game but you can't use SLi? seems like a well thought out idea there.

Anakhoresis Avatar
1 Year ago

Not saying that it's necessarily the case here, but should games limit themselves by current technology?

I remember with Metro 2033, the developers left in the options menu ridiculous values for Ambient Occlusion that were unrealistic and really didn't give that much more visual fidelity than lower options, and people lost their minds and talked about how unoptimised the game was because they couldn't put every setting to max and run it with high FPS even though they had beefy gaming rigs for the time.

1N07 Avatar
1 Year ago

Yeah, but like you said, I seriously doubt that's the case here, but rather just a shitty port from the sounds of it.

NihlusGreen Avatar
1 Year ago

I'll sit back and watch those day one Steam consumers thoughts, though really all signs point to a day one dud that may not get updated

Rock1m1 Avatar
1 Year ago

Another way to look at this is how the game is left unoptimized to the point even the 1080 is not enough. Looking at the gameplay, it is very hard to see why the game requires so much power when it is a mess in terms of special effects wrapped awkwardly amongst a multitude of blur effects.