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Rocket League replaces loot crates with loot blueprints

You get to see what you're buying? What a novel concept

A few months ago, developer Pysonix announced plans to remove Rocket League’s loot box system – called crates – with something more equitable for players. Today, the developers have detailed what that new system looks like. You’ll soon receive new items in the form of blueprints, which allow you to see what item you’ll get before you actually purchase it.

Blueprints will replace crate drops in a December update. Each blueprint represents a specific item at a specific price, and can sit in your inventory until you choose to purchase it. Blueprints will have attributes like ‘painted’ or ‘certified,’ just as crate items did. In short, it’s almost exactly like the old crate system – you just get to see what item each crate represents before you spend money.

‘Money,’ in this case, means credits, which form the new premium currency in the December update. Credits will replace keys for unlocking item drops, and they can also be used in a new item shop which will allow to directly purchase a rotating selection of cosmetics – both new items and old crate content.

Any keys you’ve got will be converted to credits when the big update hits, and crates will similarly be converted to equivalent blueprints.

You can get more details at the official site, and Pysonix says there’ll be even more specifics about blueprints ahead of the December update. For now, there’s one more loot box series – the Vindicator crate – before that system goes away.