The Room devs were "very nervous" about porting to PC; "But we were like, fuck it." | PCGamesN

The Room devs were "very nervous" about porting to PC; "But we were like, fuck it."

The Room should be subtitled Chest Infection.

What reason have Fireproof Games to be nervous? Their debut game has sold like gangbusters for the last two years. It won them a bloody BAFTA. And yet the prospect of porting The Room from mobiles to the PC had them quaking in their boots.

“We don’t ever want to release something that PC gamers could accuse of taking the piss out of them, you know what I mean?,” said Fireproof co-founder Barry Meade.

The Room was released on Steam two days ago. But Fireproof have “no idea” how it’s going to do, and the history of Valve’s great, grey platform for all PC gaming intimidates them.

“Making any iOS game on Steam is generally a no-no, right?,” Meade told Giant Bomb. “It’s something, generally, that’s a bad idea. It’s frowned upon.” 

For that reason, the developers avoided addressing the idea of a PC port for a year. But eventually they came to a realisation.

“We thought to ourselves, look, point-and-click games are still plugging away on PC, and they’re making a bit of a comeback,” said Meade. “If you take away the touch controls of our game, it’s just a point-and-click adventure.”

The game’s conceit sees players trapped in the titular room, working to undo a series of complicated doohickies on a box at its centre. Most of the puzzles from the original game have survived the transition to PC with new, mouse-based methods of object manipulation. A few had to be entirely reworked.

“Although we’re very aware of the loss of the feeling of tactility, the actual mechanics behind the game and everything else that the game managed to achieve well is still there,” said Meade. 

“So we thought, in that respect, it’s still a short game, but it’s as good as any other point-and-click adventure on the PC. After that, you’re just talking about taste.”

Meade pointed out that there is “no business case” to make for the port.

“Who buys iPad games on Steam?,” he asked. “But we were just like, fuck it. This is what we want to do.”

I'd personally like to hear 'fuck it' used more often as a business case. How about you?

Sign in to Commentlogin to comment
pegran avatarDog Pants avatarStinkflipper Incarnate avatar
pegran Avatar
3 Years ago

sadly it was too short, but it's pretty good

Dog Pants Avatar
3 Years ago

I'd buy iPad games on Steam. My biggest concern about my iPad is that it ties me to Apple if I want to keep my purchases. With Steam I can play on my desktop, my TV if I fancy, or a Windows tablet. It wouldn't surprise me if one day I could play Steam games on my phone. When my iPad eventually dies I don't really want to buy another one.

My second biggest concern is the price difference. The App Store lists The Room as $0.99, whereas Steam lists it as £3.99. Why would I pay so much extra just so I could play on Steam? I appreciate that there may be reasons why there's a difference in expense, and I'm not accusing the developers of cashing in, but from a consumer point of view I'd rather take a chance on the cheap version.

Stinkflipper Incarnate Avatar
Stinkflipper Incarnate(3 hours played)
3 Years ago

Could be that the iPad-version has been discounted over time? There is after all a sequel out on mobile now.

I don't know. I bought it, and have had a great time with it so far. I think it looks very beautiful too. For me it's definitely been worth the money, though YMMV I suppose. It's always impossible to discuss value for money on the net as people have such wildly different expectations.

Anyway, I'm glad they ported it. I hope they port the sequel too, because even though I haven't completed the game yet I know I want more of this.