Ex-Eve devs get $5 million to make their AI-driven MMO | PCGamesN

Ex-Eve devs get $5 million to make their AI-driven MMO

Berlin-based indie studio Klang have secured a total of $5 million to make their AI-driven MMO Seed.

Here’s our list of new and upcoming MMOs worth looking out for.

Klang, founded by two ex-Eve developers, secured the amount in their second equity funding round. The funds will be used to grow the development team, and further support the development of the studio’s upcoming title, Seed. 

Seed sees you colonise an alien planet through collaboration, conflict, and player-to-player interaction. You will have to manage your characters in real time and persistent time - so when you log off, communities will continue to spring up, and problems will continue to arise.

The game will use cloud platform Improbable's SpatialOS, which allows the developers to build and manage games beyond a single-server. This turns Seed into a rich MMO, where you can choose to co-operate, or work against, your fellow colonists.

“We're extremely honored to receive the backing from these prestigious investors who have the faith in us to realise a dream that began over a decade ago,” said Mundi Vondi, CEO of Klang. “We believe Seed to be a vital part in the next generation of computer games, and it's exciting to have their trust that we can turn this concept into a reality.”

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1 Month ago

I hope these aren't the same Eve-devs that made all the spaghetti code that game runs off, or else this AI is going to be beyond comprehension come release.

A Settler-like survival MMO. Sounds and looks cool at first, but the main reason we play these games single player is because of pacing. Night-time is extremely long for those where all is running well, so to have them sit/wait for any with problems would make the experience dull/boring. Same the other way round, if your problematic times fly by then your struggles will feel less significant.

As cool as their new AI scripting may be, I don't see the games appeal. I'm sure the funder(s) for this project will try to find uses for this AI outside of Klang, but I just don't believe this title has a chance to retain full servers without going free-to-play. I doubt that's an option for them either, since they almost certainly won't want to turn the game into a micro-transaction machine, but wouldn't have a way to bring profits without it (a struggle-survival title doesn't hold the same sense of longevity as a short-length competitive game on repeat).

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