Sekiro: Shadows Die Twice will have no multiplayer. This is a surprise given that its the next game by FromSoftware, who is known for its action-RPGs including Dark Souls and Bloodborne, both of which have multiplayer elements. That means Sekiro will not allow players to invade or assist others through online multiplayer.
In a translated interview, game director Hidetaka Miyazaki announced that the “restrictions” imposed by multiplayer in the the studio’s previous games have been entirely removed from the game. Miyazaki stated that “there is no multiplayer, since it is a fixed hero and a fixed class. I removed the restriction imposed by multiplayer.”
Souls games have more or less confirmed a permanent spot on our list of the best PC games.
In the interview with Game’s Talk, Miyazaki suggests that there will be some Souls-like elements in the game, stating that players “will, again, die many times, and that “like Dark Souls, the sense of accomplishment overcoming difficulties is an important concept.” Miyazaki also states that there will be some sort of regeneration system, where players will have a limited number of opportunities to resurrect themselves on the spot.
Further, Miyazaki says that “there will be multiple endings,” but makes no comment as to how you will achieve different endings during the game.
A leak from before the reveal of Sekiro: Shadows Die Twice suggested that PvP may appear in a system that allows players to take on the guise of a monster in another player’s game, but it seems that that was incorrect.
You can check out a trailer below as you await that Sekiro: Shadows Die Twice release date.
Speaking of which, Sekiro: Shadows Die Twice is due out in “early 2019” and pre-orders are available now. While it will draw from FromSoft’s previous work, Sekiro seems to include new tools, including a grappling hook, as well as increased verticality and some stealth mechanics.