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Space Hulk: Deathwing footage finds Warhammer 40k bolted to Unreal Engine 4

Even in a Space Hulk, there is just enough room for a dramatic battle formation.

There’s going to be a Warhammer FPS, for the first time since Fire Warrior proved even the most videogamey ideas can pale in execution. It’s built by E.Y.E: Divine Cybermancy types Streum On Studio, and is growing into an ambitious, squad-based tactical beast of a game.

Will it emerge from the Warp horribly mutated, or righteous in victory? This in-engine trailer seeks to suggest the latter.

The game runs in Unreal Engine 4, and this short demo was designed to show off the “incredible level of detail” Streum On have instilled into their characters, environments and weapons.

It’s tough to believe that the Space Marines would have time to carve latin-enhanced insignia into every single bullet they fire from their storm bolters – and yet that does seem like something they might do.

The trailer’s more of an engine showcase than an indication of what challenges we might face in the game, naturally. So I’m hoping for something a little subtler than a series of ever-enlarging genestealer variants.

Given Streum On’s past work on E.Y.E., that seems likely. The studio are promising a major twist in their tale of Dark Angels on the most dangerous mission of their lives.

They’ve also said the genestealer hybrids that make up the majority of enemies in Space Hulk: Deathwing will be “varied, versatile, and terrifying”. They’ll be accompanied by bosses sourced straight from the Warp: chaos minions like Bloodlords.

What’s the most important aspect of a Warhammer 40k FPS, would you say? They don’t come around too often.