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Tim Schafer explains why Spacebase DF-9 is being flung out the airlock early

Spacebase DF-9

When Double Fine announced the imminent release of Spacebase DF-9, last week, it came as a bit of a surprise. It seemed early, and a long list of hoped for and planned features had yet to be implemented. Now they won’t be implemented at all. Early Access once again looked like a risky gamble. 

Tim Schafer recently took to the Steam forums to explain the studio’s decision.

Simply, Spacebase was not making enough money to justify continued development. It highlights one of the bigger problems with Early Access games where they completely rely on people buying an unfinished game to ensure that it will be feature complete.

“We started Spacebase with an open ended-production plan, hoping that it would find similar success (and therefore funding) to the alpha-funded games that inspired it,” writes Schafer. “Some of its early sales numbers indicated this might be the case, but slowly things changed, and it became clear that this was looking like a year and a half of production instead of five or so.”

Schafer goes onto explain that all the money earned by Spacebase went back into its production, and more money was thrown at it on top of this. But sales numbers didn’t increase enough and Double Fine couldn’t afford to continue spending money on it.

He also apologises for the lack of communication and for not informing Early Access customers and prospective customers sooner.

“One of the biggest lessons we have learned in this, our first early access title, is about communication. There should have been more communication to the players about the state of the game, and we apologize for that. But for us, it was never clear whether development was going to end because we always hoped that the next update would turn it around and allow us to extend development. So I suppose, ultimately, the answer was we always had hope we weren’t going to end it, until the end.”

But Schafer believes that people will still be getting a complete game, even though the studio wanted to work on it for years.

“I understand that the recent announcement was a disappointment. It was for you, and it was for us. We wanted to keep working on Spacebase for years. But Spacebase spends more money than it brings in, and that’s just not something we can afford to do any more. Set up against the expectation of the game being in development as long as Prison Architect or Dwarf Fortress, it’s hard not to find fault in the game by comparison. But we continued to sell the game, and will continue to sell the game, because we feel that based solely on its own merits, Spacebase DF9 is still a fun, clever, hilarious, beautiful and complete game.”

It doesn’t make sense for Double Fine to throw money at something that isn’t able to support itself. But it’s hard not to find fault with the decision to plug features that now won’t exist. On the roadmap, the time travel and holodeck stuff that people anticipated were not set in stone, but they were advertised, they were used to appeal to customers and bring more funding to the project.

Money management does seem to be a bit of an issue at Double Fine. Broken Age was awkwardly split into two parts so the first could fund the second, even after its incredibly successful Kickstarter. The original goal for Broken Age was $400,000, but Double Fine was unable to complete the game after earning closer to $4 million.

Spacebase DF-9 v1.0 will launch next month.