EA cut your Star Wars: Battlefront 2 campaign reward to account for cheaper heroes | PCGamesN

EA cut your Star Wars: Battlefront 2 campaign reward to account for cheaper heroes

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Update, November 14: EA have reduced the credits awarded for completing Battlefront II's campaign.

After a huge backlash over the weekend, EA have cut the cost of unlocking heroes in Star Wars: Battlefront II's multiplayer by about 75%. They've also cut the credits awarded for completing its single-player campaign by the same amount - you'll now get 5,000 rather than 20,000.

Look at all these Battlefront II heroes you'll no longer have to play 40 hours to unlock.

These credits seem to be intended for you to unlock the campaign's protagonist Iden Versio in multiplayer. As the cheapest hero, she used to cost 20,000, and now costs 5,000, so you can unlock her immediately under either system.

This change isn't an unreasonable one - it just brings the post-campaign reward in line with the new hero prices. Reducing it to 5,000 means you can't immediately unlock more expensive heroes, so you'll have to grind for them as intended, but hopefully that grind should feel a lot fairer now.

Update, November 13: EA have made an about face on the most controversial portion of their Battlefront II monetization plans, reducing the cost of in-game heroes by 75%.

EA have announced a massive reduction in cost for Battlefront II heroes. Luke Skywalker and Darth Vader will be reduced from 60,000 to 15,000 credits each, while Emperor Palpatine, Chewbacca, and Leia Organa will be going from 40,000 to 10,000, and the campaign’s original character Iden Versio will be going from 20,000 to 5,000 credits.

These represent a significant reduction in in-game credit costs. One player made waves when they calculated it would take 40 hours to unlock one of the top-tier heroes, though this admittedly did not take into account bonus credits earned from the in-game achievement system. For anecdotal reference, after playing the full 10 hour trial on Origin Access - rather poorly, I’ll add - I’d earned roughly 20,000 credits from both matches and achievements.

In the official announcement, DICE executive producer John Wasilczyk says "change will be a constant" for the game. "As one example, today we’re making a substantial change based on what we’ve seen during the Play First trial. There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader. Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed."

"We know some of our most passionate fans, including those in our subreddit, have voiced their opinions, and we hear you. We’re making the changes to the credit levels for unlocking heroes and we’re going to keep making changes to improve the game experience over time. We welcome the conversation."

Players will see the change reflected today in the trial version, and those waiting for the Deluxe Edition release tomorrow or the regular release on Friday will see the change reflected as soon as they launch the game.

There do not appear to be any new changes to the loot box system, which offers upgrades for all character classes including many that can offer advantages in-game. EA have already made one set of alterations to this system, and it seems they’re confident that the matchmaking system will keep players with different amounts of gear separated, since that gear determines the rank of individual classes.

Original Story, November 13: Heroes in Star Wars: Battlefront II must be unlocked before you can play them. This is done with credits, which can be earned through gameplay and are now awarded based on time played, rather than points earned in-game (a system which has its own problems). Based on this, a Redditor calculated the average minutes needed to unlock a single hero. The result: 40 hours. EA’s response defending the idea is now the most downvoted in Reddit history.

Responding to a separate thread complaining about the discovery, EA's community team say "the intent is to provide players with a sense of pride and accomplishment for unlocking different heroes." The prices were based on data from the open beta. EA say they're looking at average credits earned per player "on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay."

At time of writing, the response has more than 128,000 downvotes (though also, bizarrely, seven months of Reddit gold, so it's not all bad). That's the most of any post in Reddit history - second place is this comment on me_irl, with a paltry 24,200.

Other responses, which you can browse on the community team's Reddit profile, suggest that some of the relevant values may change. One says "are [sic] team is now looking at this again to see how we can improve." Hopefully the credit award rate will become more generous or hero prices will be reduced, but there's no way this isn't a bruising incident for EA, especially after the initial wave of loot box controversy over Battlefront II's Star Cards.

Here's the post by TheHotterPotato which first crunched the numbers. The sums seem to tally, but it's worth noting that an EA developer has said the post is "highly inaccurate" and "doesn't take a lot of things into account."

Many fans theorise that the punishing grind is intended to nudge players into spending real money on loot boxes, which can grant Star Cards, which can be scrapped for credits. Here's a video by YouTuber XfactorGaming, in which he earns 18,700 credits from 85 crates bought during the game's EA access trial. 

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xNuke avatarGary avatarJTP1 avatarRadioActiveLobster avatarQDP2 avatarKrimzinZV avatar+2
xNuke Avatar
6 Months ago

It's at 150k now, still going.

Doctor Pony Avatar
6 Months ago

In the official announcement, DICE executive producer John Wasilczyk says "change will be a constant" for the game. "

Ah, okay. They're planning on changing it back once everyone has bought the game. Gotcha.

Gary Avatar
6 Months ago

Well I definitely won't be buying the game that's for sure.

JTP1 Avatar
6 Months ago

I have no intention of buying it, but I have lots of popcorn to watch the drama around this game unfold.

RadioActiveLobster Avatar
6 Months ago

-223k and counting...

QDP2 Avatar
6 Months ago

I'm not sure what sense of achievement or satisfaction EA think you'll get in spending hours upon hours of gameplay currency on a hero that others could unlock in under 10 minutes with money.

I tried to find validity through comparison: League of Legends champions take similar lengths of time (would estimate anywhere between 3-20 hours for a specific champion). Main difference is that you cannot learn every champion in LoL, there is literally too much. You need to stick to a few, so limiting the play pool encourages mastery (also, from a personal perspective I held no sense of achievement unlocking a new champion in LoL, only excitement to get to play it).

How about CoD weapons? They're locked behind in-game levels so you need to work towards them. That said, there's no way (to my knowledge) to buy the leveling weapons. It also displays your rank/level so people can still see your investment into the game.

Theres only 1 category of items I can attach a sense of achievement too, end-game unpurchasable equipment. This pay-to-earn method would be like if Bungie made Destiny's latest veteran raid gear available in the shop for £15. Way to insult those who work hard for their gear by saying they're equal to those with deep pockets.

If you want to give a sense of achievement then put content behind quests, missions or actual achievements! EA know this but they'll ignore it for the basis of money. They won't change it much either, since they need this increased income to be able to give away DLC for free.

KrimzinZV Avatar
6 Months ago

I used to think DICE would be the perfect studio to take on battlefront, how wrong I was.

SkankwOn Avatar
6 Months ago

EA is the problem mate, not DICE. They just happened to make the game that EA own the rights to...