DICE has a long leash when it comes to Star Wars Battlefront

Star Wars: Battlefront

While Lucasfilm and Disney could be forgiven for being extremely protective of the Star Wars IP now that a third trilogy is in the works, DICE head honcho Karl Magnus Troedsson says that the studio has been given a lot of creative freedom with Star Wars Battlefront.

Don’t expect that to mean you’ll be able to fly a tauntaun into the Death Star. If only. 

“It’s been a good collaboration, because when you’re working on somebody else’s IP it can often turn into a bit of a challenge I bet. But that’s why this has been so positive, because the teams are working together,” Troedsson told CVG.

“I won’t go into specifics, but what I can say is that it’s been extremely positive,” he continued. “We don’t feel limited in any way. We feel completely enabled within this framework. I can’t go into all the details about how that collaboration works, but what I can see is that it’s been an overwhelmingly positive experience.”

Troedsson describes it as two groups, both passionate about Star Wars and gaming, coming together.

While this isn’t a first stab at a third Battlefront game – an earlier version was developed by Free Radical, but was canned in 2009 – it seems like DICE is going down their own route rather than picking up the pieces.

“We’re going to build the game that we’ve wanted to see ourselves for a long period of time,” Troedsson explained. “The kind of games that we build are at the forefront of quality – they need to be the best sounding, the best playing and most fun games. That’s what we’re trying to do. We’re going to aim for the sky. Our ambition for this game is very, very high.”

Cheers, CVG.