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Star Wars: Battlefront is focused on multiplayer, AT-ATs have “their own laws”

Star Wars Battlefront AT-AT

DICE’s Star Wars Battlefront is very much focussed on recreating the Star Wars films’ iconic battles for multiple players to participate in, and single player was never “in the plan”. There’s no scripted campaign at all, although you will find scripted elements to some of the battles, such as the huge AT-AT units. 

Talking to Gamespot, DICE head Patrick Bach said that re-living battles in multiplayer is what “Battlefield stands for.”

“If you look at what Battlefront stands for, it’s to recreate these battles,” he said. “The Battlefront franchise has multiplayer at its core. But we’ve also added in some offline missions, that you can play alone or with a friend. [It’s] about the world and the actions. The sights and the sounds. That is exactly what we’re giving you.

“But we are building these small missions too. If you like our world and mechanics, but you don’t want to play with strangers on the internet, then you can still enjoy this game.”

Those small missions are the solo or co-op objective missions, the only example of which we have seen so far is set on Tatooine surviving against waves of Stormtroopers.

More akin to scripted campaigns though are the AT-AT walkers, which are relatively scripted because having them any other way would be game breaking. Talking to Eurogamer, senior producer Sigurline Ingvarsdottir explained: “The AT-AT is obviously an extremely unique vehicle. They’re so big, their movement is slow, their attributes are so different they have almost their own laws. If you were to control their path – that would be game breaking.”