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Street Fighter 5 is “a marathon and not a sprint” – Capcom address lack of content

Street Fighter V

Following Street Fighter V’s launch in February, the fighting game has received criticism for its lack of content. Capcom have now responded to this backlash.

The games in our list of best RPGs have single-player modes, you know.

In an interview with Game Informer, Street Fighter V’s executive producer, Yoshinori Ono, responded to player concerns and talked about plans to address them.

“I think it’s safe to say that we underestimated the popularity of some of the single-player features,” Ono said. “That said, we are excited about the two all-new single-player modes -character story and survival -and we have plans to continue to refine and expand onto those experiences.”

He went on to explain how it’s been almost eight years since the last Street Fighter, and how Capcom plan to support this sequel a similar length of time, as they see it as a evolving service.

“As we’ve stated in the past, Street Fighter V is an evolving platform that will continue to get more refined and built upon over time,” he said. “For us, this is a marathon and not a sprint, and we appreciate all of the words of support as we embark on this journey together.”

Ono was also asked if the game launched so incomplete back in February so it was out in time for competitive gaming league Capcom Pro Tour.

“The Capcom Pro Tour wasn’t the only reason for why the game was released when it was,” he responded. “We understand that if we had more features ready at launch, it probably would’ve been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play.

“There’s a delicate balance between our hardcore and casual players. We understand that the game serves several needs and we’ll continue to work hard to strike that perfect balance so that we can live up to our ‘Street Fighter for all’ mission.”