Nintendo have pulled Super Mario 64 Online creator’s Patreon and Youtube videos | PCGamesN

Nintendo have pulled Super Mario 64 Online creator’s Patreon and Youtube videos

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Update, September 21: Nintendo have taken further action against the creator of Super Mario 64 Online, pulling his Patreon and most Youtube content related to the mod.

If you’ve followed the story of any significant fangame based on a Nintendo property, you already know where this is going. After some tentative DMCA claims against the creator’s trailer for Super Mario 64 Online, Nintendo have taken further action to shut down his Patreon and a good bit of Youtube content.

Consoles may be horning in on our turf now, but the PC will always be the home of the best online multiplayer.

SM64O maker Kaze Emanuar let everyone know about the takedown via Twitter.

It seems that Nintendo have also issued DMCA claims against uploads of the hack to Discord.

Though Kaze says SM64O isn’t technically a romhack since it’s separate code that runs alongside the emulated game, it’s tough to imagine Nintendo having much time for that kind of reasoning. The Patreon had existed before SM64O became widely known, but most of Kaze’s work does feature Nintendo’s famed mascot in some way or another. It appears that the Patreon may be back up and running under a different name, but I suspect that won’t last much longer.

But hey, maybe this means Nintendo are working on their own online Mario game. After all, they did release their own Metroid II remake after shutting down AM2R. (Yes, doubtful, I know.)

Original Story, September 16: The PC is a strange and wonderful platform. It is where all other games go to die, have the code picked from their bones and be reborn, more powerful and terrifying than ever before. We’ve all wanted to play Super Mario 64 with our friends before, and now thanks to the tireless (and Patreon-funded) work of prolific modder Kaze Emanuar, we can. And it works great.

Rather than a hack of the ROM itself, the Super Mario 64 Online tool seems to tap into the virtual RAM of your emulator of choice, sharing choice bytes of it - such as those relating to player position and gamestate - back and forth across a player-run server, and injecting the extra info required to render other players, and remodel them into a variety of new characters if so desired. It takes a little bit of setting up, but nothing too bad if you’ve ever monkeyed around with emulators before. You can see a little guide video here detailing the finer points of setup.

Now, that’s not to say that everything is 100% ship-shape. In fact, you might have to fly the jolly roger for a few moments if you want to run around as Wario, biffing your friends in the face with your giant meaty hands. For starters, Nintendo have issued a DMCA takedown on the trailer for the mod, although on musical grounds rather than anything more serious. There is still the chance that a cease-and-desist on the project may be ordered, but given that it’s not technically a romhack, that might be difficult for even Nintendo to arrange.

In an amusing twist, the mod’s creator seems more annoyed at IGN for uploading their own copy of the trailer (which has not been pulled, and we’ve used above), rather than Nintendo for taking down his. Despite this minor legal tussle, a video explaining the situation has gone up and a new version of the mod was released just recently, and development is continuing. You can keep up with info on Super Mario 64 Online via its official forums and Discord channel. It would seem that for this project at least, the genie is fully out of the bottle, and Nintendo are unlikely to get it back.

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Belimawr avatarDominic Tarason avatarDarkedone02 avatarpanbient avatar
Darkedone02 Avatar
6 Months ago

You can't stop modding and creativity nintendo, expectually when it comes down to your games when people, expectantly older games that you should no longer care, can do whatever the fuck they please.

panbient Avatar
6 Months ago

Right. People can do whatever they want. But that doesn't change the fact that Copyright, Trademark, and Intellectual Property laws exist for a reason. Nintendo - out of all game companies has one of the strictest reputations in regards to maintaining control over their IPs.

If they start allowing some mods to persist then it sets a precedent for other modders to start profiting off their original works at the cost of their own profits. And while it might seem like they're taking their time addressing this, legal matters generally don't move very quickly.

It's almost like businesses primarily exist to profit rather than provide...

As far as I can tell the only real value to modding a Nintendo property like this is to get this kind of publicity when the totally inevitable (unless you're willfully ignorant) legal challenge shuts down the project then parlaying the skills and ability demonstrated into an actual industry job. Though at the same time, this also demonstrates a blatant disregard for IP laws which could easily appear as a risk to a potential employer.

I mean really, given the vast amount of other games that actually encourage modding choosing to spend any amount of time on a Nintendo property seems incredibly foolish to me.

Dominic Tarason Avatar
6 Months ago

For future record, I do try to avoid featuring fan-projects unless they have official blessing, at least until they're fully launched and stable. In the case of Super Mario 64 Online, the stable door is wide open, the horse has bolted, come back once and bolted again, and Nintendo have already noticed it. At that point, nothing I can say can harm the project more than it already has been.

Belimawr Avatar
6 Months ago

Nintendo can put the genie back in the bottle and it will happen pretty quickly when the people running the mod start to get targeted by cease and desist orders, it wouldn't be the first time a developer has done it never mind Nintendo.

the worrying thing is that game sites report on this type of thing when it's legality is about as clear as a mud puddle, but then I would expect it on here with how much you report on G2A despite them being incredibly unethical and run on illegal practices as well.

Dominic Tarason Avatar
6 Months ago

Given that thousands of people have downloaded the mod, and hundreds of streamers have featured it, how do you imagine Nintendo would suppress such a thing at this point? Further development may stop, but it's already out.

AM2R was technically shut down by Nintendo. Except the source for it was released, and there's been a half-dozen 'unofficial' patches for it since, adding (coincidentally) all the features that the original developer had planned on doing.

In fact, the final AM2R update came out just this week.

Edit: As an interesting aside, the Super Mario 64 Online developer says in one video that he'd rather risk a few DMCA'd files on a project downloaded by thousands than play it totally safe and only have 50 people ever know about it. Sometimes, you gotta go loud.