Titanfall 2 patch introduces a new map and gives Pilots three weapon slots

Titanfall 2 Angel City

A big new patch has landed for Titanfall 2, like some massive robot falling from the sky. And, just like when you get splatted by a falling robot in-game, this update is completely free, too. 

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The new map is called War Games and takes place in a neon-bathed city simulation. It’s a cool setting for Titanfall 2’s wallrunning-and-gunning antics. If you play Live Fire, there’s another smaller map called Traffic on top of that one.

There are also a bunch of other tweaks and fixes, but the biggest among them is probably a third weapon slot for pilots. That means you can have a main weapon, an anti-Titan weapon, and a sidearm.

Here are the patch notes:

Maps

  • War Games: Pilots on the Frontier frequently use simulator pods to train, using lifelike recreations of historical battles as combat scenarios. War Games highlights the civilian shops, tall buildings for window-to-window fighting, and city streets for Titan combat from the Battle of Angel City, and the large, open tank garage facilities for hand-to-hand Pilot combat from the Battle of Airbase Sierra. The outskirts of the map feature a clean, VR style perfect for Titan duels, while Pilots are often found running along the bright, interconnected wallrunning routes.
  • Traffic [Live Fire only]: A weathered test site where pilot positioning is pitted against mobility across two busy thoroughfares. Dense cover makes every corner a threat, with room for snipers to hide in the back fields.

Execution

  • Shadow Boxing [Holo Pilot]: Get 20 kills while Holo Pilot or Holo Pilot Nova is active. Does not track holo pilot kills done retroactively.

Features

  • Third weapon slot added for Pilots.
    • All Pilots can now equip a primary, secondary, and anti-titan weapon.
    • The second weapon or third weapon can be either pistol or anti-titan weapon, based on your loadout.
    • Use 1, 2, 3 keybindings to change weapons.
  • New Featured Mode: Free Agents.
    • Free-for-all with a twist. Collect three batteries to call in a Titan. Battery locations are placed around the map. Pilots drop batteries on death.
  • Titan Brawl now added as permanent mode in mixtape matchmaking.
  • Titan Damage in now tracked in the scoreboard.
  • More Private Match Settings.
    • Round / Score Limit
    • [Round] Time Limit
    • Pilot Boosts [On, Off]
    • Pilot Boost / Titan Meter Multiplier [25% to 500%]
    • Pilot Boost / Titan Meter Overdrive [On, Off, Only]
    • Pilot Health [25% to 500%]
    • Respawn Delay [0 to 40] seconds
    • Titan Core Meter Multiplier [25% to 500%]

Improvements

  • Evac ship will now leave immediately once all living players are onboard.
  • Additional performance optimisations on Xbox One.
  • Added an Easter egg to Glitch.

Adjustments

  • CTF HUD
    • Replaced flag icons with stacked score bars.
    • A permanent flag icon is now displays the status of each flag [Home, / You have the Flag, SECURE / RETURN].
    • Flag status no longer displays after the winner is determined.
  • Display team Titan status.
  • Running over Stalkers with your Titan will now cause damage.

Bug fixes

  • Fixed exploit on Exoplanet where players could get under the map.
  • Fixed bug where stealing a battery from a rodeo would not give player any Titan meter.
  • Fixed issue in CTF where the flag would appear to be nonreturnable.
  • Fixed issue with Legion shield not appearing sometimes.
  • Fixed a couple spots on Eden where Pilots were able to hide inside geometry.
  • Fixed issue with Tone where reload would happen during her execution.
  • Fixed issue where Ronin Prime execution played wrong audio.
  • Addressed issue where Pilots couldn’t enter evac while in phase state when using Phase Shift. The trigger to enter the evac will now be activated when the player exits phase state.
  • Monarch no longer gets two Electric Smokes when using her Upgrade Core.

Balance

  • Reduced damage of Amped Weapons and put on 30-second timer

Developer comments: Thank you for all the feedback with last patch’s High TTK experimental mode. There were thousands of comments across multiple communities and we’re still debating the pros and cons of different changes. This upcoming patch, we’ll be running another balance test focused around aim-assist adjustments. Our plan is to combine lessons learned from both tests in DLC 7, so console and controller players please send us your feedback.