Titanfall has landed; here’s our Titanfall review.
Now that’s a novel headline to write these days. After a generation of publishers explaining why they won’t have dedicated servers, we finally get to report that one of the best-looking upcoming shooters – Respawn’s Titanfall – WILL have support for dedicated servers.
“We’re using Microsoft’s cloud compute initiative to run all our servers for it, so it’s all running on dedicated servers,” EA’s Director of Global Marketing Craig Owens explained to Joystiq. “We’ll spin up and spin down servers as necessary, and it’ll do all the AI hosting and physics calculations and all matchmaking and all of that good stuff. It’s all dedicated servers, all the time.”
I imagine that talk of using the cloud to do physics computations is something unique to the Xbox One, since our machines would never rely on such a crutch. But dedicated servers are great news, and it’s excellent that Respawn Entertainment are including them in Titanfall. You may recall that when many Respawn guys worked for Infinity Ward there was quite the disturbance when they announced dedicated servers would not be part of Call of Duty: Modern Warfare 2. I’m pleased Respawn have recognised there is value in keeping things dedicated.
Titanfall is due to land on PC spring 2014.
Cheers for this one, VG247.