The Macintosh. About as cool as the yellow plastic trainspotter’s uniform, am I right? Frat high-five.
Wrong. In the 21st Century, records will show, the Mac followed its MP3 player sibling into the party wearing shades, and nobody batted an eyelid – even though it was dark. It became cool – and that fact was cemented when nu-Tomb Raider became playable on it without recourse to Wine, or any other sort of depressant.
Original Tomb Raider developers Crystal Dynamics have had their hands full defending their next-gen Definitive Edition from punters furrowing their brows at its steep price tag. In their stead, the Mac version has been put together by Feral Interactive – the outfit who seem to have become Squeenix’s go-to platform converters since Deus Ex: Human Revolution.
The new, whitewashed Tomb Raider will pop up on the Mac App Store tomorrow, January 23, for £34.99 / $49.99. Which frankly seems a little steep for a game now 11 months old – though the port has required sufficient work to push it beyond its intended Christmas release window.
It’ll arrive on various other storefronts come January 30. There’s no word on whether Steam’s gently-introduced one-purchase-for-PC-and-Mac standard will apply here – but I wouldn’t hold your breath (as every sadistic Tomb Raider veteran knows, Lara can’t hold her breath forever).
Here are the minimum specs:
- 2.0GHz Intel Mac with at least 4.0GB RAM
- 512MB or better graphics card
- Mac OS 10.9.1 or later.
- The following cards are supported: AMD 4xxx series, Nvidia 6xx, Intel 4xxx series graphics card or greater. Intel HD4000 series cards require an Intel i7 CPU or better.
Does any of this apply to you? If not, what would have to change before you consider a Mac as a gaming machine?