The Chinese Room evolving from walking sims to RPGs with next game, Total Dark | PCGamesN

The Chinese Room evolving from walking sims to RPGs with next game, Total Dark

Total Dark Chinese Room

With the confirmation that Everbody’s Gone To The Rapture is coming to PC, I wasn’t expecting to hear much about what The Chinese Room would be doing next, the doubtlessly-successful port presumably taking priority. However, in an interview with RPS, studio director Dan Pinchback has revealed Total Dark - an isometric, mechanics-heavy, traditional RPG that will be the team’s next game.

Not happy making excellent narrative adventures, time to take on the best RPGs too?

Pinchback didn’t reveal much, and there’s no trailer or screens so far, but he does acknowledge that it’s quite a departure from what they’ve become known for. However, their ancient past of making Half-Life 2 mods wasn’t all hyper-serious, heavily storied games about people being a bit sad - they made a lot of stuff, it just happens that Dear Esther got all the attention.

So Total Dark will be a “much more traditional game” explains Pinchback. “An isometric adventure with a free-floating camera and lots of mechanics. Total Dark actually started off as an RPG boardgame. A lot of the inspiration came from pen and paper and gamebook systems. Traveller, Paranoia, Twilight 2000. I’ve been looking at loads of paper-based RPGs and wargame systems.”

What can’t be argued is Chinese Room make good games. They’re detailed in the extreme, beautiful and great, often short experiences. Whether this will go down that shorter route or be as different there as in every other way from what they’ve done previously, who knows, but chances are it will be a bit good.

Pinchback hopes we’ll get our hands on it very soon, and we’ll find it’s a little less depressing than their previous big works. “We’re aiming to have a playable prototype by the end of April, at which point we’ll have worked out a lot of the systems. One thing I can say is that it has a lighter tone. We’ve made three very heavy games now and it’s time for something lighter. It’s no less weird but it’s not quite as bleak.”

Thanks, RPS.

Subnautica
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