We may earn a commission when you buy through links in our articles. Learn more.

Porting Total War: Warhammer mods to the sequel “should be” simple


Total War: Warhammer has built up a collection of bright and beautiful mods, and it sounds like it won’t be much work for their creators to port them over into the forthcoming Total War: Warhammer II.

Here’s everything we know about Total War: Warhammer 2 so far.

The news comes via GameWatcher, who spoke with lead writer Andy Hall and game designer Mark Sinclair at E3 last week. Asked what modders can expect in the sequel, this was Sinclair’s response:

“The way it will work is that the mods that were created for the first Total War: Warhammer will be only for Warhammer. They are two different and separate games, so you can’t necessarily just use a Warhammer mod in Warhammer II. That said, theoretically, we’ve made it possible to transfer a mod from Warhammer to Warhammer II. There will have to be some work on the part of the modder to make sure it’s compatible, but ideally it should be relatively straightforward.”

That’s welcome news, as the game’s modding community have come up with some stunning stuff.

We spoke with Hall and Sinclair ourselves, and learned that the Dark Elves will use slaves as their unique currency, and that many features of the original will be updated when the sequel launches – including dragon breath, capital settlements, and a number of other racial rebalances.

We’ll have a full write-up of that interview in the next few days.