To no-one’s surprise, the Skaven have been unveiled as the fourth playable race in Total War: Warhammer II. We paid close attention during our hands-on time with them and were able to produce their entire launch roster from memory. Not capture, or anything.
To learn how the Skaven play on the campaign map, check out our Total War: Warhammer 2 Skaven race guide.
Queek Headtaker, of Clan Mors, is the first of your two Legendary Lords. The proud discovery of the Mors Warlord Gnawdwell, Queek is exceptional among the Skaven for his size, bloodlust, egomania, and the fact he leads from the front. Accordingly, his skills are combat-focused, and one of his early quests involves the humiliation of a rival. Though not one of the four Great Clans, Mors are ascendant among Skavendom, thanks to Gnawdwell’s ambition and their recent success in conquering most of Karak Eight Peaks – known to the Skaven as the City of Pillars. Queek starts on the southwestern coast of the Southlands
Lord Skrolkof Clan Pestilens is your second Legendary Lord (we managed to guess this based on Pestilens’ affiliation with the Southlands continent). As one of the nine legendary Plaguelords, Skrolk is an avatar of disease, able to carry every plague in existence and yet live longer than any Skaven thanks to the blessings of the Skaven god, the Horned Rat. He’s your magic-focused leader, though he can last longer in combat than most wizards. He starts in Lustria.
That’s it for now, but we reckon it’s only a matter of time before Thanquol arrives in a Lord pack.
- Warlord (melee lord, can be mounted on a Bonebreaker)
- Grey Seer – (caster lord, can use Lores of either Plague or Ruin, can be mounted on a Screaming Bell)
- Assassin (melee hero)
- Plague Priest (caster hero, uses Lore of Plague, can be mounted on a Plague Furnace)
- Warlock Engineer (melee hero)
- Skavenslaves (sword infantry)
- Skavenslave spears (spear infantry)
- Skavenslave slingers (missile infantry)
- Clanrats (sword infantry)
- Clanrat Spears (spear infantry)
- Clanrats with shields (sword infantry)
- Clanrat Spears with shields (spear infantry)
- Night Runners (missile infantry, vanguard, fire while moving)
- Night Runners with slings (missile infantry, vanguard)
- Stormvermin with halberds (halberd infantry)
- Stormvermin with swords and shields (sword infantry)
- Plague Monks (dual-sword infantry, anti-infantry, frenzy, damage dealer)
- Gutter Runners (missile infantry, vanguard, snare net, fire while moving)
- Gutter Runner slingers (missile infantry, vanguard, snare net)
- Death Runners (dual-sword infantry, weeping blades, vanguard)
- Warpfire Thrower (flamethrower infantry, anti-infantry, damage dealer)
- Poisoned Wind Globadiers (missile infantry, anti-large, armour piercing)
- Death Globe Bombardiers (missile infantry, anti-infantry, armour piercing)
- Plague Monk Censer Bearers (flail infantry, frenzy, plague censers)
- Plagueclaw Catapult (armour piercing, anti-infantry, Plagueclaw Contagion)
- Warp Lightning Cannon (armour piercing, anti-large)
- Doomwheel (armour piercing, anti-infantry, terror, Zzzzap!)
- Rat Ogres (monstrous infantry, frenzy, fear, armour piercing)
- Hell Pit Abomination (monster, Regeneration, terror, armour piercing, Too Horrible to Die, The Rats Emerge)
As with all Total War: Warhammer II’s army rosters, there are some absences compared with that in the tabletop game. Notable omissions include the Doom Flayer, Ratling Gun, and Warplock Jezzails (take your time implementing those, please, CA).
Expect some or all of these to be added via DLC in the future. Here’s the roster on the Total War blog.