Scientists say videogames are the reason you don't have a job | PCGamesN

Scientists say videogames are the reason you don't have a job

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The Gig Economy. Zero-hours contracts. Videogames. A study by the National Bureau of Economics has suggested that one of them is the reason young men are working fewer hours than they used to. The answer probably won’t come as much of a surprise.

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In a paper released in September 2016, the NBE found that the number of hours worked per week by men between the ages of 21-55 had fallen dramatically in the wake of the 2008 Financial Crisis. At the same time, the amount of time spent gaming by certain groups of these men had grown by up to 70%, and was now likely to make up the lion’s share of their leisure time.

It’s worth noting that the study also acknowledges the fact that the amount these same young men consume - whether that's food, games, or whatever else they might spend their money on - hasn’t really changed, and neither has their wages. Yet it still goes on to conclude that “there is reason to insure a child’s income loss caused by better leisure options, just as there would be to insure that loss from worse labor market options”. Basically, if your kids can’t find a job, make sure you take their computer from them, rather than questioning why the job market has fallen apart.

It’s quite hard-going, but if you want to know more, you can read the entire paper here. While you do that, make sure not to invest time or money in your hobbies, lest you end up penniless.

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Belimawr avatarDarkedone02 avatarpanbient avatar
Belimawr Avatar
8 Months ago

so people were working less after 2008? you mean the time a load of companies went under or had to massively downsize?

seems like they really missed the point, games don't stop people working self entitled children who have been brought up to believe everything has to go in their favour is the reason the lay abouts don't work.

some people do struggle to get a job, but if someone really wants to work they will find a job, it's like a friend of mine didn't work for several years before being told he was a numptie, he could of had multiple jobs over that time and had been given job offers he turned down because they were "beneath him" he only ended up working because a few of us pointed out there is nothing beneath someone who actually wants to work rather than just being a layabout living on the money taken from the rest of the people.

so if people are claiming they can't work because of a hobby they just don't want to work.

Darkedone02 Avatar
Darkedone02(1 hour played)
8 Months ago

This paper sound like Republican bullshit against millennials, basically telling us all the kids who play video games are lazy sons of bitches that won't get a job. Which is not very true in my experience.

After I graduated from high school back in 2008, it took me at least 4 fucking years to get me a job. I have the worst luck because I've put a paper in almost every nearby places, hobby lobby, wal-mart, krogers, target, Zappos, mcdonalds, etc etc... I not got a fucking phone call for an interview on some places, and some of them I did get an interview but never gone past that part. I'm like "what the fuck am I doing wrong?" Then i found out about the economic crash of 2008... lucky during 2012, my brother gave me a call, ask me if I want to work with him at Line-X, and I DID NOT HESITATE to say yes.

I believe the "scientist" have made this study forcefully by gunpoint by slimy republicans who love to make fun of the poor, the weak, and the sick for "not working hard or working enough then 80 hours a week".

panbient Avatar
panbient(19 hours played)
8 Months ago

I think the main takeaway is that the amounts spent on various aspects of economic life haven't really changed, only the specifics of those elements.

We still pay (for rough example)

50% income to rent

25% income to bills

15% income to food

leaving 10% of your income for leisure and savings.

The main difference, is that with video games you can continue enjoying the leisure activity without much additional cost if you happen to pick up products that don't require a constant internet connection. So when you are stuck looking for work there's still an option for distraction and diversion - and that's where the issue comes along. Rather than being entirely and exclusively focused on finding work the individual can still find a way to avoid it. Where the video games were originally used to relieve stress after having done something (going to school / working a shift etc.) they are now being used to relieve the stress of missing something (employment / income).

In the days before video games became the predominant leisure activities for a substantial amount of people the alternatives required both a social and economic commitment. You had to actually go out to the sports field, or library, or pub, or wherever. You might have had to pay some form of dues or other membership fee. But at the same time it was a legitimate social activity that put you around other people and required individual responsibility to participate rather than just a desire to be involved. And if you happen to be struggling for work, being in an actual established social circle with a recognized activity will actually increase your chances of finding work.

Just think about it. Compare an unemployed person who spends their time playing online games, and someone who plays pick-up baseball instead.

The online person can complain to whoever is listening to the pub channel about their woes and that's about it. Some will mute them, others will report them, others might even offer some advice and sympathy, but odds are also strong that none of those other gamers live in the same city as The Example. And if they don't play online they won't even have this impossible possibility as a chance to bump up their morale while they keep struggling for work and wonder why they feel so isolated from the world and society (because they've chose isolate themselves in offline games).

Now with the baseball player. They go to the same field every week. Play with the same players who all live in the same area every week. Those other players see The Example show up every week, on time, focused and ready. They've come to know and recognize this person, so when they find out they're struggling to find work it's not a completely unknown person / virtual persona. It's a very safe bet that at least one of those other baseball players will be working in a place, or know of one, that's currently hiring in the local area if they aren't a business owner themselves. That's not to say it can't happen online but when the business owner who would just love to hire you is on the other side of the continent it really doesn't help your economic situation.

But this also requires an ability to look at something critical of a personal preference and not taking it as a personal attack against your own individuality.