Wolfenstein: The New Order is out now; here’s our Wolfenstein: The New Order review.
Wolfenstein: The New Order supports stealth. I’ve seen it: in the most recent trailer, the player spends two minutes pad-footing it around the various floors of a Nazi facility, disposing of guards one-by-one.
There are throwing knives, silent but thorough takedowns, a fully-functioning lockpick system, and that old war movie favourite – a couple of seconds in a stretch of old pipe. For the duration of the playthrough, you can absolutely believe that this is part of the same family of games that birthed Dishonored and Skyrim’s Thieves’ Guild.
And then the thing rewinds, and an alternate ‘Mayhem’ attempt begins.
It’s one of those choose-your-own-adventure trailers, see – but thankfully Bethesda have stuck both parts together, rather than ask us to click through to new links at a couple of awkwardly-designated moments.
Watermelons, indeed – the latter method is certainly a more efficient means of painting the place red, if that’s your thing. But both choices look equally compelling, which is very good news.
I have this problem where I pursue a game’s stealth option beyond all sense and patience, no matter how half-baked the sneaking or iffy the AI detection. Is that just me?